This repository was archived by the owner on Apr 24, 2026. It is now read-only.
pre-empt tcp connections by starting one early
In this version we remove halfopen connections option in the tcp server and client options (since we're manually transmitting, as per an earlier example from my codebases lanmower/hyper-relay@f785006)
we also pre-empt tcp connections so the reusable socket is already at play when the game server starts, like udp