Anbeeld's Stockpile Economy 1.0.2
– Fixed capital state not being checked for having market access, resulting in situations where you could stockpile goods out of thin air. In addition, stockpiling in capital state is no longer obligatory for saving transfers.
– There's now a decision to remove all the impact of the mod in a playthrough, which is required if you want to drop the mod and continue the save without it.
– Fixed oil and rubber counting as military goods in terms of priority.
– Lowered default AI settings very slightly and fixed some incorrect fallbacks for game rules.
– Added some comments to the code generation tool with more to come.