Anbeeld's Stockpile Economy 1.1
– Added new UI that allows for a much better control of stockpiling.
Main goods panel now has 2 sections. The first one contains all the settings that were available in the previous version, while a new second one allows you to change the default stockpile policy. Adjusting default settings affects all the goods that don't have some custom settings of their own, allowing to e.g. change maximum capacity for all goods in the market by pressing one button. There are also buttons to reset goods that have custom settings to default ones.
Next one on the list is the new UI for state goods panel specifically, which is the panel you can open by e.g. opening list of state local prices and then clicking a certain goods there. First of all, a new progress bar was added here that shows the stockpile in this state only compared to the whole country. But more importantly, a new third section is available here, which allows you to prioritize the state for receiving saving transfers and control which transfers it can get with the ability to set different settings for all goods. Explanation of stuff like how priority works is available via in-game tooltips.
– Capital fixed share in saving transfers is replaced with the state priority system. Instead of getting fixed share of the entire transfer, a prioritized state now gets its GDP multiplied by a certain modifier when calculating state transfer share, configurable with "State Priority Saving Share Bonus" game rule. Capital state is prioritized by default, but it can be changed by the player.
– Default setting of "Goods To Stockpile By Default" game rule is changed to "All Military" instead of "All Military, All Industrial" to prevent new users of the mod from destroying their budgets by stockpiling goods they don't necessary want. You can always adjust the game rule yourself once you figure out how the system works.
– Minor and major AI powers now stockpile less types of goods on some settings of the "Goods Stockpile By AI Countries" game rule, including the default one, to reduce the impact on budgets of AI countries.
– States with market access below 100% now perform calculation of how many goods they can buy for stockpiling considering the limitations of local supply and demand before setting up a new saving transfer, with the result used as maximum transfer the state will be able to perform.
– Minimum market access of a state that is allowed to participate in stockpiling is lowered to 25%.
– Remainder of transfer that wasn't distributed due to rounding etc. is now given to a country or state with highest GDP including modifiers instead of market owner and capital state respectively.
– Improved accuracy of transfer processing by moving all the reserve calculations to the state level.
– Fixed occupancy of stockpile building not being checked in transfer processing.
– Fixed spending transfers not checking if state is allowed to perform transfers by minimum requirements.
– Reworked how stockpile transfers variables are handled internally.
– Fixed stockpile options not working in the right click menu of trading route.
– Minor changes to various tooltips.