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Releases: Andrewwwwwwwwwwwwwww/craftle

v1.1.0

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@Andrewwwwwwwwwwwwwww Andrewwwwwwwwwwwwwww released this 01 Sep 04:20

Changed

  • The daily now turns over at midnight US Eastern rather than midnight UTC. It is still a single global moment — everyone's puzzle changes at the same instant, wherever their server is — just at an hour that suits North American evenings. The zone follows daylight saving, so the reset stays at local midnight in New York year-round.

Note for existing players

Between midnight UTC and midnight Eastern, a client and server on different versions would disagree about which day it is, so update them together. If you are mid-puzzle across the switch, that game may be replaced by the new day's puzzle — finished games, stats and streaks are untouched.

v1.0.1

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@Andrewwwwwwwwwwwwwww Andrewwwwwwwwwwwwwww released this 01 Sep 00:42

Added

  • The ingredient palette now carries what you've learned. Each ingredient takes the best colour it has ever earned across your guesses — green once it has landed in the right cell, orange while it's known to be in the recipe somewhere, grey once it has been ruled out. The best result always wins, so placing a duplicate one time too many can't downgrade an ingredient you have already confirmed.
  • A nudge on your first login after the daily rolls over, with a clickable /craftle. Once per player per day, and only if you haven't already started that day's puzzle.

Changed

  • The puzzle pool is now a fixed list of 127 vanilla recipes, baked into the mod instead of read from whatever recipes a server happens to have loaded. Previously a datapack or another mod that added a qualifying shaped recipe shifted the whole pool, so that server's daily silently diverged from everyone else's.
  • Puzzles are dealt like a deck rather than drawn each day. Every puzzle now appears exactly once per 127-day cycle, never on consecutive days, and no two cycles run in the same order. The old per-day draw repeated far sooner than it looked.

Note for existing players

Those last two changes alter which recipe comes up on a given day, so update server and clients together — everyone needs to be on the same version to be playing the same daily. Puzzles already in progress are unaffected.

v1.0.0

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@Andrewwwwwwwwwwwwwww Andrewwwwwwwwwwwwwww released this 28 Aug 18:51

The daily crafting-recipe guessing game, in the game.

Run /craftle for the day's puzzle: ten guesses to work out a secret crafting
recipe by placing ingredients in a 3x3 grid. Each cell comes back green (right
ingredient, right cell), orange (in the recipe, but somewhere else) or grey (not
in the recipe). Every previous attempt stays on screen so you can cross-reference,
and the output slot previews what your grid would actually craft.

The daily puzzle is the same for everyone and resets at midnight UTC (changed to midnight US Eastern in v1.1.0). Solve it and
the server announces it in chat; run out of guesses and it announces that too.
/craftle random deals endless practice puzzles that never spoil the daily.

Commands

  • /craftle — today's daily puzzle
  • /craftle random — practice mode
  • /craftle random new — a fresh practice puzzle

Notes

  • Needs to be installed on both client and server, plus Fabric API.
  • Puzzles come from the server's own recipe registry, so datapack recipes that
    use the ingredient palette are eligible too.
  • Games and daily stats persist in the world save.
  • A high contrast mode for colourblind players is in the help page.

Based on the web game Minecraftle (minecraftle.zachmanson.com).