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Tech Tree Speedrun — Journal

Interactive thought experiment: one immortal human, 10,000 BC Levant, handheld assistant, goal is to trace the full human technology tree to cloning and space.

How to read this repo

Path Purpose
purpose.md Rules of the simulation and your role
rules.md Canon rules — respawn, inventory, resource & skill gates
tech-tree.md Milestone checklist (eras and unlocks)
inventory.md What you have on person and at base
map.md Geography, sites, trails, resources
resource-map.md Resource catalog — plants, materials, fauna by location
materials-roadmap.md Grout, lime, kiln/hypocaust brick budget
sun-calendar.md Solar calendar — SUN-CAL-1 dual track · YULE anchor · interpolation
schedule.md Deadlines & routines — daily grind · weekly checks · farm windows · expeditions · feast countdown
year-002-plan.md Cal-Y2 strategy — EXPED-C · glass · wire · anvil · campus · barn
year-001-plan.md Year 1 strategy (archived @ Day 237)
advancements.md Infrastructure, tools, capabilities, key stats
skills.md Skills ledger — Start (IRL) + Now · player = you · RAG-MUD
ladder.md Achievement ladder — have vs need, all tracks, one glance
journal/index.md Master timeline — links to every day and summary
journal/days/ Day files by week (week-NNN/day-NNN.md) — see Week numbering below
journal/weeks/ Weekly rollups — see journal/index.md
journal/years/year-001.md Calendar Year 1 summary (Days 1–237)
movie/ Feature-film concept — alien trial, ensemble players, story circle

Week numbering

One week = seven days. Week N covers days (N−1)×7 + 1 through N×7.

Week Days
24 162–168
25 169–175
26 176–182
27 183–189
28 190–196
29 197–203
30 204–210
31 211–217
32 218–224

When advancing the journal, set each day file's Meta → Week and folder journal/days/week-NNN/ from this table — not from “days since last week summary.” After moving a day across a week boundary, update journal/index.md, the week rollup in journal/weeks/, and close the prior week summary at day N×7.

Journal entry format

Each day file uses the same sections so summaries are easy to compile:

  • Meta — day number, in-world date (approximate), location, weather
  • Status — body, hunger, sleep debt, injuries, inventory
  • Events — what happened (narrative)
  • Craft / experiments — what you tried to make
  • Skills — skill checked vs skills.md Now tier; PASS / PARTIAL / NO-GO (required on hero craft/smelt days)
  • Discoveries — resources, terrain, fauna noted
  • Tech — new capabilities or refinements (linked to tech-tree.md)
  • Assistant — questions you asked the device, answers given
  • Next — obvious priorities for tomorrow

Pacing

  • Day-by-day when something new happens (crafting, danger, breakthrough).
  • Fast travel — multi-day walks or repetitive grind get one summary paragraph inside a single day file, or a dedicated journal/skips/skip-NNN.md if you prefer a paper trail without 37 empty files.
  • Summaries — ask for a week/year rollup when you want navigation, not during routine play.

Assistant duties

The DM checks gates before PASS — see rules.md — Resource & skill gates. No building or crafting without stock, tools, prerequisite tech, and skill tier unless the day logs NO-GO / queued and names what's missing. Wear, rot, and mishaps apply at Easy→Normal — see rules.md — Difficulty & realism.

Schedule discipline: Before a hero week or multi-day expedition, read schedule.md and warn if the plan crosses a Hard deadline in the next 7–14 days (harvest · madder · feast stock · queued farm window). Name the tradeoff; player may override.

Commands (tell the assistant)

  • "Next day" — advance one day from last entry
  • "Next N days" — batch with summary unless you say otherwise
  • "Skip to [milestone]" — jump timeline with realistic time cost noted
  • "Week summary" / "Year summary" — generate rollup files
  • "Where am I on the tree?" — status against tech-tree.md

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