Releases: AndroidModLoader/GTA_CLEO_AudioStreams
Release list
3D Streams fix
Changed:
- 3D Sound has been fixed, now it should work as intended
This plugins adds new opcodes for MP3 PLAYING! Those opcodes were taken directly from CLEO4. May be unstable or working incorrectly with 3D audio
If you want to use those opcodes in your CLEO scripts, add those lines to the file data/sa_mobile/SASCM.ini if you're using SannyBuilder3:
; CLEO 4 Audio Streams
0AAC=2,%2d% = load_audio_stream %1d%
0AAD=2,set_audio_stream %1d% state %2d%
0AAE=1,remove_audio_stream %1d%
0AAF=2,%2d% = get_audio_stream_length %1d%
0AB9=2,get_audio_stream %1d% state_to %2d%
0ABB=2,%2d% = audio_stream %1d% volume
0ABC=2,set_audio_stream %1d% volume %2d%
0AC0=2,set_audio_stream %1d% looped %2d%
0AC1=2,%2d% = load_audio_stream_with_3d_support %1d% ; IF and SET
0AC2=4,link_3d_audio_stream %1d% at_coords %2d% %3d% %4d%
0AC3=2,link_3d_audio_stream %1d% to_object %2d%
0AC4=2,link_3d_audio_stream %1d% to_actor %2d%
0AC5=2,link_3d_audio_stream %1d% to_car %2d%
Initial Release
This plugins adds new opcodes for MP3 PLAYING! Those opcodes were taken directly from CLEO4. May be unstable or working incorrectly with 3D audio
If you want to use those opcodes in your CLEO scripts, add those lines to the file data/sa_mobile/SASCM.ini if you're using SannyBuilder3:
; CLEO 4 Audio Streams
0AAC=2,%2d% = load_audio_stream %1d%
0AAD=2,set_audio_stream %1d% state %2d%
0AAE=1,remove_audio_stream %1d%
0AAF=2,%2d% = get_audio_stream_length %1d%
0AB9=2,get_audio_stream %1d% state_to %2d%
0ABB=2,%2d% = audio_stream %1d% volume
0ABC=2,set_audio_stream %1d% volume %2d%
0AC0=2,set_audio_stream %1d% looped %2d%
0AC1=2,%2d% = load_audio_stream_with_3d_support %1d% ; IF and SET
0AC2=4,link_3d_audio_stream %1d% at_coords %2d% %3d% %4d%
0AC3=2,link_3d_audio_stream %1d% to_object %2d%
0AC4=2,link_3d_audio_stream %1d% to_actor %2d%
0AC5=2,link_3d_audio_stream %1d% to_car %2d%