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IsPrefab(this GameObject gameObject): Checks if the GameObject is a prefab.
HasComponent
HasComponent<T>(this GameObject gameObject): Checks if the GameObject has a specified component type.
HasRigidbody(this GameObject gameObject): Checks if the GameObject has a Rigidbody component.
HasAnimation(this GameObject gameObject): Checks if the GameObject has an Animation component.
HasAnimator(this GameObject gameObject): Checks if the GameObject has an Animator component.
Component
TryGetComponent<T>(this GameObject gameObject, out T outComponent): Attempts to get a component of type T from the GameObject.
TryGetComponentInParent<T>(this GameObject gameObject, out T outComponent): Attempts to get a component of type T from the GameObject or its ancestors.
TryGetComponentInChildren<T>(this GameObject gameObject, out T outComponent): Attempts to get a component of type T from the GameObject or its descendants.
GetOrAddComponent<T>(this GameObject gameObject): Gets or adds a component of type T to the GameObject.
GetOrAddComponent(this GameObject gameObject, Type type): Gets or adds a component of the specified type to the GameObject.
DestroyComponent<T>(this GameObject gameObject): Destroys a component of type T on the GameObject.
DestroyComponent(this GameObject gameObject, Type type): Destroys a component of the specified type on the GameObject.
SearchComponent<T>(this GameObject gameObject, string searchName): Searches for a component of type T with the specified name in the GameObject's descendants.
FindComponentInParents<T>(this GameObject gameObject): Finds a component of type T in the GameObject's ancestors.
FindComponentInParents(this GameObject gameObject, Type type): Finds a component of the specified type in the GameObject's ancestors.
Path
CreateChild(this GameObject gameObject, string pathName, char splitChar = '/'): Creates child GameObjects based on the provided path name.
Path(this GameObject gameObject): Gets the path of the GameObject in the scene hierarchy.
PathFull(this GameObject gameObject): Gets the full path of the GameObject in the scene hierarchy, including the GameObject's name.
Root(this GameObject go): Gets the root GameObject in the hierarchy of the provided GameObject.
Depth(this GameObject go): Gets the depth of the GameObject in the hierarchy.
Layer
ContainLayer(this GameObject gameObject, int otherLayerIndex): Checks if the GameObject's layer is included in a specific layer index.
ContainLayer(this GameObject gameObject, LayerMask otherLayerMask): Checks if the GameObject's layer is included in a specific LayerMask.
ContainLayers(this GameObject gameObject, params LayerMask[] otherLayerMasks): Checks if the GameObject's layer is included in all specified LayerMasks.
ContainOneOfLayers(this GameObject gameObject, params LayerMask[] otherLayerMasks): Checks if the GameObject's layer is included in at least one of the specified LayerMasks.
SetLayer(this GameObject gameObject, LayerMask layerMask): Sets the layer of the GameObject using the provided LayerMask.
SetLayerRecursion(this GameObject gameObject, LayerMask layerMask): Sets the layer of the GameObject and its children using the provided LayerMask.
SetLayerRecursion(this GameObject gameObject, int layerIndex): Sets the layer of the GameObject and its children using the provided layer index.
Tag
SetTag(this GameObject gameObject, string tag): Sets the tag of the GameObject.
SetTagRecursion(this GameObject gameObject, string tag): Sets the tag of the GameObject and its children.
Particle
GetParticleDuration(this GameObject gameObject, bool includeChildren = true, bool includeInactive = false, bool allowLoop = false): Gets the duration of the ParticleSystem on the GameObject.
Trail Renderer
GetTrailRendererTime(this GameObject gameObject): Gets the maximum time of TrailRenderer(s) on the GameObject.
Bounds
GetBounds(this GameObject gameObject, bool includeChildren = true): Gets the bounding box of the GameObject.
MeshFilter Extensions
GetBounds(this MeshFilter meshFilter, bool includeChildren = true): Gets the bounds of the mesh filter.
ParticleSystemExtensions
GetDuration(this ParticleSystem particle, bool allowLoop = false): Retrieves the duration. Returns -1 if allowLoop is false and the system is looping.
GetMaxValue(this ParticleSystem.MinMaxCurve minMaxCurve): Obtains the maximum value.
GetMinValue(this ParticleSystem.MinMaxCurve minMaxCurve): Gets the minimum value.
Renderer Extensions
Visibility
IsVisible(this Renderer renderer, Camera camera): Checks if the renderer is visible from the specified camera.
Bounds
GetBounds(this Renderer renderer, bool includeChildren = true): Gets the bounds of the renderer. If includeChildren is true, the bounds encapsulate the bounds of child renderers.
Material
GetMaterial(this Renderer renderer, int materialIndex): Gets the material at the specified index. Returns null if the index is out of range.
LayerMask Extensions
Containment
Contains(this LayerMask layerMask, LayerMask otherLayerMask): Checks if the layer mask contains the other layer mask.
Contains(this LayerMask layerMask, int layerIndex): Checks if the layer mask contains the specified layer index.
Information Retrieval
GetLayerIndex(this LayerMask layerMask): Gets the layer index of the layer mask. Returns -1 if an error occurred.
Inverse(this LayerMask layerMask): Inverts the layer mask.
Modification
AddToMask(this LayerMask layerMask, params string[] name): Adds the specified layers to the layer mask.
RemoveFromMask(this LayerMask layerMask, params string[] name): Removes the specified layers from the layer mask.
Conversion
MaskToNames(this LayerMask layerMask): Converts the layer mask to an array of layer names.
MaskToString(this LayerMask layerMask): Converts the layer mask to a string.
MaskToString(this LayerMask layerMask, string delimiter): Converts the layer mask to a string with the specified delimiter.
internal static LayerMask NameToMask(params string[] layerNames): Converts the specified layer names to a layer mask.
AnimationCurve Extensions
Looping
IsLooping(this AnimationCurve animationCurve): Checks if the animation curve is looping.
Value Retrieval
GetMaxValue(this AnimationCurve animationCurve): Gets the maximum value of the animation curve.
GetMinValue(this AnimationCurve animationCurve): Gets the minimum value of the animation curve.
Modification
Reverse(this AnimationCurve animationCurve): Reverses the animation curve.