Skip to content

Minedit 1.2.0

Choose a tag to compare

@Angais Angais released this 08 Jun 02:25
· 18 commits to main since this release

Changelog

1.2.0

Release-readiness update for public testing.

Added

  • /build stages <prompt> for multi-call staged generation:
    • foundation and frame
    • walls, openings, doors, and windows
    • roof, ceilings, stairs, and vertical access
    • interior lighting and furniture
    • exterior detail and landscaping
    • final corrections and polish
  • Codex local agent mode with tool-driven step-by-step placement.
  • OpenRouter streaming progress for builds/edits.
  • OpenRouter usage and cost reporting, including BYOK upstream inference cost when available.
  • /status command for provider/model/selection/generation/queue state.
  • README release documentation, warnings, examples, and release checklist.

Changed

  • Normal build mode clears existing blocks in the selected footprint before placing the generated build.
  • Build prompts now strongly emphasize interiors, lighting, furniture, roof correctness, paths, doors, block orientation, support-sensitive blocks, and fluid containment.
  • Edit and quick edit modes use compact line-aware patches for more token-efficient changes.
  • Codex bridge integration now supports dynamic tools for agent builds.

Notes

  • OpenRouter API keys are stored in plaintext at config/minedit.properties.
  • Codex local bridge usage may consume Codex, ChatGPT, or OpenAI plan limits.
  • This is still experimental. Back up worlds before testing.