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Minedit 1.2.0
Changelog
1.2.0
Release-readiness update for public testing.
Added
/build stages <prompt>for multi-call staged generation:- foundation and frame
- walls, openings, doors, and windows
- roof, ceilings, stairs, and vertical access
- interior lighting and furniture
- exterior detail and landscaping
- final corrections and polish
- Codex local agent mode with tool-driven
step-by-stepplacement. - OpenRouter streaming progress for builds/edits.
- OpenRouter usage and cost reporting, including BYOK upstream inference cost when available.
/statuscommand for provider/model/selection/generation/queue state.- README release documentation, warnings, examples, and release checklist.
Changed
- Normal build mode clears existing blocks in the selected footprint before placing the generated build.
- Build prompts now strongly emphasize interiors, lighting, furniture, roof correctness, paths, doors, block orientation, support-sensitive blocks, and fluid containment.
- Edit and quick edit modes use compact line-aware patches for more token-efficient changes.
- Codex bridge integration now supports dynamic tools for agent builds.
Notes
- OpenRouter API keys are stored in plaintext at
config/minedit.properties. - Codex local bridge usage may consume Codex, ChatGPT, or OpenAI plan limits.
- This is still experimental. Back up worlds before testing.