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Michael Billard edited this page Jun 29, 2019
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1 revision
This outcome sets a condition on the affected kerbals. If that condition is defined in a SKILL_LOSS_CONDITION config node, then the kerbals' skills will be removed until the condition is cleared. Example definition: OUTCOME { name = ClearCondition conditionSummary = Stressed Out }
Fields
conditionName
The name of the condition to set. If defined in a SKILL_LOSS_CONDITION node then the affected kerbals will lose their skills until the condition is cleared.
Methods
Constructor
Initializes a new instance of the class.
Parameters
conditionName: The name of the condition to set. It must be added to a SKILL_LOSS_CONDITION config node in order for the kerbal to lose its skills.
canBeRandom: If set to true it can be randomly selected from the outcomes list.
playerMessage: A string containing the bad news.
Constructor
Initializes a new instance of the class.
Parameters
node: A ConfigNode containing initialization parameters. Parameters in the class also apply.