Releases: AniBullet/FrameEver
Releases · AniBullet/FrameEver
v2.2.5
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v2.2.3
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v2.2.2
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录制流畅度大幅提升 :
消除每帧 GPU-CPU 往返拷贝,修复时间戳跳变导致的固定位置卡顿;
新增自动压缩 toast 通知和录制后自动打开数据库选项。
v2.2.1
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v2.2.0
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Full Changelog : v2.1.1...v2.2.0
清理冗余代码
v2.1.1
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修复Studio录制马赛克 :
将编码管道从CPU格式转换(sws_scale)切换为MediaFoundation GPU直接编码,
与快速录制模式使用相同路径,彻底消除画面块状伪影。
v2.1.0
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Full Changelog : v2.0.2...v2.1.0
v2.0.2
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v2.0.1
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v2.0.0
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New
键盘覆盖层:录制时捕获按键,编辑器中可视化展示和配置
字幕轨道和渐变编辑器
录制帧率优化(时钟节奏 + 缓冲复用)
导出流水线性能提升
Fixed
录制灰屏:镜像纹理策略解耦 WGC 缓冲区生命周期
WriteSample 失败:H264/HEVC muxer DTS 单调递增保护
tauri.ts 类型冲突:JsonValue 重命名避免 specta 命名碰撞
Changed
移除所有云端/上传/分享代码,纯本地架构
同步上游 v0.4.81 核心模块(录制、渲染、编辑器、导出)