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v2.2.2

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@JulenBordonaba JulenBordonaba released this 28 Jun 01:23

New Features

  • Various issues related to automated chat-based combat have been fixed, including the use of spells and psychic powers.
  • Several interactions with Effects, introduced in v2.0.8, have been fixed.
  • The internal structure of special secondary abilities has been reworked so that they function in the same way as other abilities. When opening your world for the first time, a migration will be required to preserve any existing abilities on actors correctly.
  • It is now possible to enter formulas in an Effect's Value field. This makes it possible to create effects that depend on other attributes, such as The Awakening, whose value depends on the actor's Power bonus. And yes, in case you were wondering, The Awakening has been added as an effect to the system compendium's effect list.
  • The attribute key used for an actor's primary characteristics has changed. Using Power as an example, the previous path was system.characteristics.primaries.power.value; it is now system.characteristics.primaries.power.final.value. This makes it possible to specify in the path whether the change applies to the base, special, or final fields. We recommend applying Effect changes to the final field.
  • A defense counter, together with its corresponding penalty, has been added to the actor's defense dialog. This feature is available in both the chat-based combat system and the combat dialog, and includes the option to either accumulate defenses or not.
  • A new section has been added under Effects: Custom Attributes. These allow you to add attributes of type number, bool, or string, which can then interact with Effects.