You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Fixed an issue related to defenses for damage accumulation creatures and enemy mobs when using chat-based defense.
Added the option to use Fatigue in chat-based combat. The relevant bonus is now applied automatically, and the Fatigue points used are deducted from the actor.
Added a message in chat-based combat reminding the player to create a supernatural shield from the character sheet if they do not have one available when defending.
Effects, weapons, and armor can now be reordered within each actor sheet, allowing them to be arranged as desired.
The internal structure of the defense type for enemy mobs has been reworked and changed. When opening your world for the first time, a migration will be required to correctly preserve the existing enemy mob trait on actors.
It is now possible to create an enemy mob from any actor. The sheet includes a new section where the total health of an enemy mob can be calculated based on individual health, whether or not they are damage accumulation creatures, and the number of individuals that make up the mob.
When attacking with an enemy mob, it is possible to specify the number of opponents among whom the attacks will be distributed, automatically applying the relevant bonus. In addition, damage increases for mob attacks are applied automatically, either 50% for attacks or 100% for supernatural discharges.
A small numerical counter has been added to the left side of an enemy mob’s token, indicating the number of members that make up the mob based on its current and maximum health.