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Releases: AntiNotAnti/Project-Prime
Release list
Project Prime v0.1.53
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Bot AI overhaul phase 1: fluid movement, fair dodging, and smarter combat by @AntiNotAnti in #481
- Bot AI phase 2: perception memory, adaptive reactions and tactical positioning by @AntiNotAnti in #482
- Bot AI phase 3: coordinated objectives, pickups, and map control by @AntiNotAnti in #483
- Bot AI phase 4: native Hunter combat and smooth alt locomotion by @AntiNotAnti in #484
- Bot AI phase 5: visible-only opponent adaptation and combat telemetry by @AntiNotAnti in #485
- Fix CI #6984: scope pinned Android workload set to Android jobs by @AntiNotAnti in #487
Full Changelog: v0.1.52...v0.1.53
Project Prime v0.1.52
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Modernize OpenGL/GLES rendering and add performance validation by @AntiNotAnti in #486
Full Changelog: v0.1.51...v0.1.52
Project Prime v0.1.51
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Balanced Battlehammer: three-round burst rifle and Weavel concussion by @AntiNotAnti in #475
- Balanced Weavel: restore Battlehammer self-knockback without damage by @AntiNotAnti in #476
- Morph Ball 2.0 by @AntiNotAnti in #477
- Morph Ball follow-up: native boost camera basis and authority cadence validation by @AntiNotAnti in #478
- Fix Morph Ball CI: null replication host and legacy replay stride by @AntiNotAnti in #479
- Fix Morph Ball checkpoint schema 10 turret replay regression by @AntiNotAnti in #480
Full Changelog: v0.1.50...v0.1.51
Project Prime v0.1.50
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Fix gameplay, rendering, server updates by @AntiNotAnti in #467
- Netcode 2.1 G0: baseline evidence gates and implementation audit by @AntiNotAnti in #468
- Close native turret outcomes and eight-client regression gaps by @AntiNotAnti in #471
Full Changelog: v0.1.49...v0.1.50
Project Prime v0.1.49
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Netcode 2.0
Project Prime v0.1.48
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Fix rendering regressions and simplify graphics settings by @AntiNotAnti in #448
- fix FPS caps by @AntiNotAnti in #449
Project Prime v0.1.47
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
v0.1.47 compatibility hotfix (based on v0.1.46)
This is v0.1.46 gameplay/UI with a backported Windows + Linux desktop
updater. It does not include the v0.1.52 Studio/RmlUi migration.
- Installs releases using a detached copy of the currently installed
executable instead of executing the incoming release before its files
have been installed. - Requires a live helper acknowledgement before closing the launcher.
- Uses a verified, journaled file transaction, rollback after failure,
longer parent shutdown wait, retries for transient Windows sharing
violations and persistent updater failure logging. - Protects user settings/maps/replays and prevents an old standalone
release from replacing a newer paired Game + Studio installation.
The withdrawn v0.1.52 desktop packages were malformed:
Windows lacked hidden Game/Studio compatibility metadata, while
Linux carried an internal updater lock in its file manifest.
v0.1.47 rejects both failure classes before closing the game.
Future paired releases must pass fixed packaging checks.
v0.1.47 is the next stable release after v0.1.46. Once
published, the launcher will offer this hotfix automatically.
Gameplay/UI are unchanged from v0.1.46; this release concentrates
on updater reliability, recovery and safe future upgrades.
On Windows and Linux, failed updates log to
logs/ProjectPrime-updater.log in the game installation directory.
Project Prime v0.1.46
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Modernize pause and post-match results flow by @AntiNotAnti in #298
- Fix hosted lobby malformed request regression by @AntiNotAnti in #299
- Add modern character model asset foundation by @AntiNotAnti in #300
- Render rigid-node HD character models by @AntiNotAnti in #301
- Fix HD character runtime server build by @AntiNotAnti in #304
- Add Samus HD character authoring kit by @AntiNotAnti in #302
- Add HD character replacement LOD1 support by @AntiNotAnti in #303
- Fix generated Blender helper compilation by @AntiNotAnti in #307
- Complete rigid HD character forms by @AntiNotAnti in #305
- Add Weighted4 smooth HD character skinning by @AntiNotAnti in #306
- Fix self-destruct respawn deadlock by @AntiNotAnti in #308
- Make Unlimited FPS truly uncapped and harden UI input ownership by @AntiNotAnti in #311
- Optimize legacy GL state by @AntiNotAnti in #316
- Unify Create Lobby and Offline Match Setup by @AntiNotAnti in #313
- Modernize Hunter License player identity by @AntiNotAnti in #314
- Polish global responsive and UI state handling by @AntiNotAnti in #315
- Polish Prime motion, UI audio, and interaction consistency by @AntiNotAnti in #317
- Add native animated materials for custom maps by @AntiNotAnti in #309
- Extend animated materials with rotation, scale and flipbooks by @AntiNotAnti in #310
- Add deterministic emissive pulse to animated materials by @AntiNotAnti in #312
- Add native movement shadow foundation and exact half-step math by @AntiNotAnti in #318
- Harden Community map HTTPS against broken proxy/TLS paths by @AntiNotAnti in #320
- Add live Samus/Spire movement shadow capture and native reference kernel by @AntiNotAnti in #319
- Compare live Samus/Spire movement against native 30 Hz reference by @AntiNotAnti in #321
- Capture collision contact evidence in native movement shadow by @AntiNotAnti in #322
- Add Community v2 map and revision catalog by @AntiNotAnti in #323
- Add Community creator dashboard by @AntiNotAnti in #324
- Add Community revision publishing by @AntiNotAnti in #326
- Add Community map lifecycle management by @AntiNotAnti in #327
- use the shooter's ACK-time world by @AntiNotAnti in #328
- Add Balanced Mode foundation and combat rebalance slices 1-7 by @AntiNotAnti in #325
- Use authored FireEvents for replay shot timing by @AntiNotAnti in #329
- Anchor replay POV to the exact source shot pose by @AntiNotAnti in #330
- Add Balanced Mode telemetry and balance revisioning by @AntiNotAnti in #331
- Refine Balanced Mode native Hunter abilities by @AntiNotAnti in #333
- Record authoritative resolved-shot facts in replays by @AntiNotAnti in #332
- Reconcile replay projectile impacts to authority facts by @AntiNotAnti in #334
- Polish authoritative replay combat presentation by @AntiNotAnti in #335
- Add Replay Studio authoritative combat diagnostics by @AntiNotAnti in #336
- Fix Balanced Stinglarva recharge and Battlehammer splash by @AntiNotAnti in #338
- Fix Samus HD asset-guard build failure by @AntiNotAnti in #339
- Fix release startup with isolated user-data directory by @AntiNotAnti in #340
- Fix remaining build and release gate failures by @AntiNotAnti in #341
- Fix release server smoke after artifact download by @AntiNotAnti in #342
- Fix Intel macOS KTX ASTC architecture mismatch by @AntiNotAnti in #343
- Fix dedicated server smoke exit race by @AntiNotAnti in #344
- Fix macOS arm64 KTX Bash unbound array by @AntiNotAnti in #346
Full Changelog: v0.1.45...v0.1.46
Project Prime v0.1.45
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Hotfix v0.1.44 modern renderer draw-state regression by @AntiNotAnti in #257
- Fix custom-map movement pinning and large-map load stalls by @AntiNotAnti in #258
- Recover modern-renderer FPS with state-safe pass coalescing by @AntiNotAnti in #259
- Eliminate remaining custom-map collision pinning by @AntiNotAnti in #260
- Fix bot post-kill self-destruction and survival behavior by @AntiNotAnti in #261
- Fix grounded alt-form transitions on custom maps by @AntiNotAnti in #263
- Prevent player spatial-state corruption and map-wide beam hits by @AntiNotAnti in #264
- Fix Unicode lobby names in server browser by @AntiNotAnti in #265
Project Prime v0.1.44
Project Prime
You bring your own Metroid Prime Hunters cartridge dump. No game data is included here
and none is downloaded.
- Windows -- the
win-x64zip, runProjectPrime.exe - Linux -- the
.tar.gz, run./ProjectPrime -launcher - macOS -- the matching
.tar.gz - Android -- the
.apk - Dedicated server -- the
server-package for the server OS/architecture
The launcher checks this release channel on startup. Windows/Linux desktop builds
and Android can install a matching package in-app; macOS opens this release page.
What's Changed
- Add three-shot cluster bomblets to Battlehammer airburst by @AntiNotAnti in #232
- Fix interrupted large Community map downloads by @AntiNotAnti in #233
- Enable system copy/paste in all text fields by @AntiNotAnti in #234
- Fix misleading project.json map install errors by @AntiNotAnti in #235
- Improve bot AI tactics and custom-map navigation by @AntiNotAnti in #238
- Add CoD-style rotational controller aim assist by @AntiNotAnti in #239
- Fix Model Import lists taking over the screen by @AntiNotAnti in #242
- Keep settings scrollbars compact on hover by @AntiNotAnti in #243
- Optimize HD graphics resource loading by @AntiNotAnti in #236
- Optimize startup, relaunch, and shutdown lifecycle by @AntiNotAnti in #237
- Optimize Metal, Vulkan, and DX12 frame submission by @AntiNotAnti in #240
- Optimize dedicated server hot path and hosted lifecycle by @AntiNotAnti in #245
- Add Android ADPF render-thread performance hints by @AntiNotAnti in #246
- Add KTX2 Basis GPU texture compression by @AntiNotAnti in #247
- Land stacked VRAM admission and MRT deferred PBR on main by @AntiNotAnti in #248
- Move public multiplayer to on-demand lobby hosting by @AntiNotAnti in #249
- Pin libktx to Ktx2.NET 1.0.5 native ABI by @AntiNotAnti in #250
- Skip redundant hosted-child package hashing by @AntiNotAnti in #251
- Fix prepared-texture and hosted-map build errors by @AntiNotAnti in #252
- Fix remaining prepared-texture renderer build errors by @AntiNotAnti in #253
- Restore dedicated-server missing-game-files startup refusal by @AntiNotAnti in #254
Full Changelog: v0.1.43...v0.1.44