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AnyPS5 Desktop 0.1.10 (Windows + Linux preview)
AnyPS5 Desktop 0.1.10: profiles for everyone who plays on the PC, offline or online, each with its own saves, trophies, settings and AnyTogether session, and Who's playing? at start; a friends-only name and picture only your friends see; games read the DLC and updates you dumped yourself; and the PS5's Game Presets come to every game, per profile. It pairs with AnyPS5-ARM 0.2.24, whose Windows and Linux engine (ce334c86b) reads the update and add-on folders and answers with the presets.
This is still an early preview. Please report what works and what doesn't in the issues; a game's crash report makes that easy.
What's new
- Profiles. The first start asks How do you want to play?: Play Offline (no account; trophies and progress stay on this PC, nothing is synced or shared) or Play Online (create an AnyTogether account or sign in with an email code, the website or your phone). Add more people with Add Profile; with more than one, Who's playing? greets you at start (Ask Who's Playing at Every Start makes it ask always). Each profile keeps its own AnyTogether session, settings, saves, trophies and Game Presets; its saves are put in place when it plays. Switch Profile is in the PS button's long-press menu and in the Options menu (Options/Start on a pad, or right-click on Home), which also has Go Online / Go Offline and the other profiles. Switching, or going online or offline, is refused while a game runs (Close first) or while saves sync. Settings → Profiles sets the name, picture and tile colour, and switches to or deletes a profile (its saves and trophies are backed up first). An existing install becomes the first profile by itself, with its account, saves and settings.
- Friends-only name and picture. Settings → AnyTogether → Friends-Only Name and Picture sets a name (your real name, say, up to 40 characters) and a picture that only your accepted friends see, always next to your
@handle, in friends, party, Play Together and profiles, in the launchers and in the phone app; everyone else sees your public ones. - DLC and game updates from your own dumps. Put them beside the game, as shadPS4 does:
<game>-UPDATE(or-patch),<game>-DLC/<label or content ID>, or an add-on named by its content ID next to the game (the game's folder name or title ID, any case). They are no longer listed as games. The game page shows DLC (n) and Update vX applied; an update dumped after the unlock says unlock to apply (saves and trophies stay). Each start passesANYPS5_UPDATE_DIRandANYPS5_ADDCONT_DIRS: the engine reads the update's files in place of the game's and mounts the add-ons the game asks for. Only what is on your disk is reported to the game; nothing contacts Sony. - Game Presets per profile. Settings → Game Presets sets what the PS5 keeps under that name, once for every game: difficulty, Performance Mode or Resolution Mode, inverted vertical and horizontal view (first and third person), subtitles and the audio language, passed as
ANYPS5_GAME_PRESETS. Games that read the console's presets start with them. Performance Mode is seen to work in games; the other values follow the console's menus and are experimental (not checked against a console). - New engine. DLC, updates and Game Presets need AnyPS5-ARM 0.2.24's Windows and Linux engine from ce334c86b (Settings → AnyPS5 Engine); with an older one they are ignored.
- The engine's tests. The online, remote pad, AppContent (add-ons) and UserService (Game Presets) tests pass on both new engines, built on Ubuntu 22.04 (glibc 2.35) for Linux.
Install
Windows 10/11 (x64): run AnyPS5-Desktop-Setup-0.1.10-x64.exe (per user, no admin needed; it installs over earlier versions). SmartScreen may say "Windows protected your PC": click More info → Run anyway. Portable: unzip AnyPS5-Desktop-windows-x64.zip and run anyps5_desktop.exe (SDL2.dll and the Visual C++ runtime are beside it). Already on 0.1.3 or later: the launcher offers this update by itself.
Linux (x64):
- AppImage:
chmod +x AnyPS5-Desktop-0.1.10-x86_64.AppImage, then run it. - Ubuntu/Debian:
sudo apt install ./anyps5-desktop_0.1.10_amd64.deb. - Archive: unpack the .tar.gz and run
AnyPS5-Desktop/anyps5_desktop. - The launcher runs on glibc 2.34+ (Ubuntu 22.04 or newer). AnyPS5-ARM's Linux engine needs glibc 2.35+ (Ubuntu 22.04 or newer); upstream AnyPS5's Linux engine needs glibc 2.38+ (Ubuntu 24.04, Debian 13, Fedora 39 or newer).
Then open the launcher, press Download the AnyPS5 engine (or update it in Settings → AnyPS5 Engine) and choose your games folder. For clips, install ffmpeg (Windows: winget install ffmpeg, or put ffmpeg.exe beside the launcher; Linux: sudo apt install ffmpeg). Online play is in Settings → AnyTogether → Online play (experimental), off by default. Nothing ever goes to Sony.
Checksums: SHA256SUMS lists every file, and SHA256SUMS.sig is its Ed25519 signature with the AnyPS5 release key (f8fe0d55df962105).
Requirements: a CPU and GPU that AnyPS5 supports (see upstream), and decrypted copies of games you own.