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RayCast: Basics Of RayCast With OpenGL

This repository demonstrates the basics of raycasting using OpenGL. It provides a foundational implementation for understanding raycasting techniques and how they can be applied in graphical applications.

Features

  • Implementation of raycasting with OpenGL.
  • Written in C++ with a Makefile for easy compilation.
  • Provides a simple and educational introduction to raycasting concepts.

Prerequisites

Before you can build and run the project, ensure that you have the following installed on your system:

  • A C++ compiler (e.g., g++, clang++) that supports C++11 or later.
  • OpenGL development libraries.
  • Make utility.

Building the Project

To compile the project, follow these steps:

  1. Clone this repository:
    git clone https://github.com/Anzohs/RayCast.git
    cd RayCast
  2. Build the project using the provided Makefile:
 make
  1. The compiled executable will be generated in the project directory.

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Basics Of RayCast With OpenGL

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