This repository demonstrates the basics of raycasting using OpenGL. It provides a foundational implementation for understanding raycasting techniques and how they can be applied in graphical applications.
- Implementation of raycasting with OpenGL.
- Written in C++ with a Makefile for easy compilation.
- Provides a simple and educational introduction to raycasting concepts.
Before you can build and run the project, ensure that you have the following installed on your system:
- A C++ compiler (e.g.,
g++,clang++) that supports C++11 or later. - OpenGL development libraries.
- Make utility.
To compile the project, follow these steps:
- Clone this repository:
git clone https://github.com/Anzohs/RayCast.git cd RayCast - Build the project using the provided Makefile:
make- The compiled executable will be generated in the project directory.