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This repository was archived by the owner on Nov 5, 2024. It is now read-only.

Troubleshooting

slippery-dave edited this page Oct 17, 2020 · 6 revisions

Textures aren't working / appear white

For AoTTG2, we are using Git Large File Transfer (Git LFS). This significantly reduces the repository size. When this issue occurs you either:

  • Directly downloaded AoTTG2 from Github via the "Download" button
  • You cloned the repository without having Git LFS installed.

In order to solve this issue, install Git LFS here: https://git-lfs.github.com/

Once you have installed Git LFS, clone the repository again as described here

Visual Studio returns a lot of exceptions upon opening the solution for the first time

This is caused when your solution projects aren't correctly configured. Unity automatically generates these for you. To resolve the issue, open the project in Unity. The solution will no longer throw exceptions.

Failed to load Window Layout

  1. Close Unity
  2. On Windows: AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts\default\LastLayout.dwlt On MacOSX: ~/Library/Preferences/Unity/Editor-5.x/Layouts/LastLayout.dwlt
  3. Delete "CurrentLayout.dwlt" inside the Library folder of the AoTTG2 project
  4. Open Unity again, and the error message should be gone

If that doesn't work try this (works for 2020.x versions:

  1. Press [Load Default Layout]
  2. Unity copies the correct default layout to CurrentLayout-default.dwlt
  3. Unity complains that it still cannot load the layout
  4. Copy the now correct CurrentLayout-default.dwlt somewhere
  5. Press Quit
  6. Unity corrupts the file during quitting
  7. Copy back the correct CurrentLayout-default.dwlt
  8. Start Unity again

Clone this wiki locally