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ChunkCarts keeps the chunks a minecart travels through loaded, so you can send items across long distances on a server where nobody is standing at the far end. Closed and looping tracks stop loading automatically.
On the default settings, a minecart cannot be used as a chunk loader. A cart on a real journey gets
further from where it started, chunk after chunk, so it keeps travelling. A cart on a loop reaches
its furthest point on the first lap and can never beat it, so it runs out of slack and ChunkCarts
releases every chunk it was holding. There is one way to turn that off, enforcement: PERMISSIVE,
and it prints a warning at every startup.
Server side only. Clients do not need it and do not benefit from it.
- Verify It Yourself : the five minute test, and an invitation to try to break it
- Configuration : the settings worth knowing about, and every default value
- Commands : the three commands and the permission node
- Journey Outcomes : every reason a journey ends, and what each one means
- Unattended Stations : why hoppers do not get long enough, and what to do instead
- Platform Support : platforms, game versions, dependencies, Java versions
- FAQ
- Licensing and Redistribution : modpacks, forks, support expectations
- Metrics : what is collected, what is not, and how to opt out
- What ChunkCarts Will Not Do : deliberate refusals, not a roadmap
Source and issues: github.com/Aplite36/ChunkCarts