Darkpack Pull 5/21/2026#55
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FalloutFalcon merged 337 commits intoMay 21, 2026
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## About The Pull Request There was a lot of code in here that was not in use for anything that could be scrapped, as well as logic errors in the existing code. ## Changelog :cl: fix: mobs and features should not be spawning in walls anymore in certain biomes /:cl:
## About The Pull Request Fixes duplicate alien plasma displays ## Why It's Good For The Game Bugfixes are always good ## Changelog :cl: fix: Alien plasma display works again /:cl:
…ar) (#95477) ## About The Pull Request Removes Say/Me/OOC/Pray/Whisper as stat panel verbs 1. Adds a hotkey for Pray, P by default, and also adds it to the list of say modes (so tabbing on tgui-say will show it) 2. Makes Whisper a button on the commandbar, which is literally just ``say "#``, letting players know it exists in a more direct manner. 3. You now need 2 characters to be considered "typing", so `#` for whisper won't cause you to start to think anymore. Also messes around with the skin a bit, moving the commandbar to be separate from the chat window, therefore not resizing if the chat window/stat panel splitter changes, since I was already messing with the command bar entirely I might as well look into getting this fixed. This will go even better with tgstation/tgstation#95383 as it wont stretch the command bar when the stat panel is closed. https://github.com/user-attachments/assets/26cd9df0-7582-445e-9f67-c03d2c9cf46d Also adds a new Adminhelp submenu for the Pray button for additional visibility https://github.com/user-attachments/assets/64f31f86-92a2-4f04-b248-6bbe301919fe My current goal is the deletion of the IC tab so I've been trying to inch towards that. ## Why It's Good For The Game Moves Praying & Whispering into something that's more easily seen by newer players, and helps cut some of the more useless verbs out of the stat panel. This is also part of my project you can see more of here - https://hackmd.io/443_dE5lRWeEAp9bjGcKYw?view ## Changelog :cl: qol: Pray verb is now a hotkey, Whisper is now a command bar button, and all say verbs have been removed from the stat panel. qol: Admin button on the escape menu is now its own section for praying, as well as seeing your latest ticket & admin notes. fix: Resizing the stat panel will no longer change the size of the command bar. /:cl:
## About The Pull Request Just the fix parts from #95892 Fixes #95876 ## Why It's Good For The Game ## Changelog :cl: fix: metalgen and secret sauce should now generate properly /:cl: --------- Co-authored-by: l0 <-->
## About The Pull Request Found in testing the other day, mice have a movement state for their east direction, but not for their west state for some reason. This corrects that, and offers a mirrored east state for the west direction. Issue only existed on the gray mouse sprite as well. ## Why It's Good For The Game Better visual consistency. ## Changelog :cl: fix: Mice now have a movement sprite going both east and west. /:cl:
## About The Pull Request <img width="502" height="159" alt="Code_uPth7LpFwF" src="https://github.com/user-attachments/assets/6e0c5f19-d115-4023-a9a3-8847ff4bec07" /> ## Why It's Good For The Game Helps the cats name the colors they obviously aren't able to see very well! ## Changelog :cl: fix: fixes blue and green cybernetic cat ears being switched /:cl:
## About The Pull Request Closes #95884 Missed an ``!`` ## Changelog :cl: fix: Fixed plasma cutter recharging /:cl:
## About The Pull Request It's a syndie reagent that can normally only be accessed from the uplink ## Why It's Good For The Game ## Changelog :cl: fix: molt'obeso sauce will no longer appear as an ingredient in random recipes /:cl: Co-authored-by: l0 <-->
## About The Pull Request removed it s "ss13" and "medbay" network tag and added heretic_gate instead, having defined said network as well. IDK if the network is really necessary, afaik no other cam in the gate uses it, so your call ## Why It's Good For The Game dat. should fix #95786 ## Changelog :cl: fix: fixed heretic gate cam appearing in on station ss13 network /:cl:
## About The Pull Request Areas wont show the same name twice (so reentering and area or one with the same name) to not spam fixes the mapgen areas to have real names and cleans up some varibles. adds a flag to just not show the name in a popup incase its a weird area/name ## Why It's Good For The Game fix ## Changelog :cl: fix: The same area name wont be shown twice when entering areas fix: Generate forest has a correct area name /:cl:
## About The Pull Request Adds Czech, Polish, and Ukrainian language options in the dark pack language module. Also includes the new language files in tgstation.dme and updates the language icon DMI. ## Why It's Good For The Game Expands the choices of languages for Eastern European cultures, including their linguistic similarities/partial mutual intelligibility. ## Changelog Changes: - Added /language/ukrainian - Added /language/polish - Added /language/czech - Added each language to tgstation.dme - Added chat language icon states for Ukrainian, Polish, and Czech - Set each language to unrestricted so they appear as normal language options - Added mutual understanding values between Ukrainian, Polish, Czech, Russian, German, and Common where appropriate :cl: add: adds czech, polish, and ukrainian as languages /:cl: Testing: - Compiled successfully with 0 errors and 0 warnings - Tested in-game locally - Confirmed the languages appear in the language menu - Confirmed the speech keys work: - ,U for Ukrainian - ,P for Polish - ,C for Czech - Confirmed the language icons display in chat - Confirmed partial intelligibility works through the language menu and when spoken
## About The Pull Request Upstreams The-Final-Nights/The-Final-Nights-Rebase#310 ## Why It's Good For The Game Fixing error. ## Changelog :cl: fix: Fixed incorrect BP cost for Presence 2 /:cl: Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com>
…#1050) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Basically does the following: - Firearms stat **no longer** has a probability chance of doing 40% extra damage (used to be firearm skill x 10 as prob to do 40% bonus damage) - Firearm roll that existed already for recoil has gotten a face-lift. It now includes a reduction to spread based on the roll you did. The difficulty of the roll is now set to 6, adding +1 difficulty for akimbo or burst firearms and +2 for automatic weapons. - Firearms have had mild tweaks to recoil and spread to accommodate for this. Seen here firing a bolt-action, a burst, and a full-auto <img width="645" height="463" alt="image" src="https://github.com/user-attachments/assets/b1261964-8ab2-47e2-bd50-f9d4a2d97821" /> ## Why It's Good For The Game Overall this brings it a bit more in line with tabletop. It was noticed on TFN that if you rolled that 40% bonus 'crit' it could make calibers bypass armor due to raw damage output. This wasn't a huge thing but it was asked 'why is this the case' - and realized in TT firearms skill works differently. I didn't replicate the accuracy factor on TT since automatics do not work how they do on tabletop but attempted to simulate the method in which you roll for spread and recoil instead. This should make guns require dots to properly use them well rather than just random bonuses to damage. Felt like using full autos were strong but kicked bad, encouraging me to use burst fire guns or semis the moment I had lower skills. Even failing a 9mm roll doesn't feel that bad due to low spread low recoil but failing a roll on an AK, and Aug, or a shotgun becomes very notable. ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> :cl: add: Adds recoil calc stat check to reduce spread as well add: Adds difficulty to recoil calc del: Removes bonus damage random chance for firearm damage based on skill probability check balance: Redoes some weapons recoil and spread slightly; overall changes ranged from 1-2 recoil/spread so very minor. /:cl: <!-- Both :cl:'s are required for the changelog to work! You can put your name to the right of the first :cl: if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request makes you frenzy less ## Why It's Good For The Game <img width="517" height="127" alt="image" src="https://github.com/user-attachments/assets/cae391d5-4163-4eb1-8f0e-c7c8b5f27c21"/> ## Changelog :cl: add: Calm Heart merit for Kindred /:cl: --------- Co-authored-by: chazzyjazzy <33268885+chazzyjazzy@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request more mutual exclusivity and also appearance update flags ## Why It's Good For The Game cant have thaumaturgy-only and no-thaumaturgy flaw at hte same time ## Changelog :cl: fix: Certain merits and flaws are now mutually exclusive; e.g. you can no longer be banned from Thaumaturgy and also banned from everything except Thaumaturgy /:cl:
## About The Pull Request adds a swat adjacent FBI SWAT team that comes in green gear and with a marksman instead of a negotiator/marksman hybrid adds three new clothing options for the FBI akin to the SFPD clothes, that being a turtleneck, fatigues, and fatigue pants rn the clothes arent anywhere bc we still have no police requisition vendor shit so I would just be mapping them in on downstreams <img width="779" height="662" alt="image" src="https://github.com/user-attachments/assets/b258b341-d458-4da9-87da-6dee70f7ffa6" /> <img width="513" height="387" alt="image" src="https://github.com/user-attachments/assets/9a7a1882-9f84-4a9a-bda4-add0e2c4f6f1" /> ## Why It's Good For The Game more variety good, and maybe we can make the FBI SWAT a bit more powerful to be a step between SWAT and NG, but idk how to go about that rn ## Changelog :cl: add: adds the FBI SWAT Response Team add: three new uniform bits for FBI agents, a turtleneck, fatigues, and fatigue pants /:cl: --------- Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
## About The Pull Request adds 11 randomised billboards using sprites from Aurorastation/Aurora.3#16714 <img width="537" height="395" alt="image" src="https://github.com/user-attachments/assets/850c8dd6-7de7-4116-9fbf-a9cb2778deec" /> <img width="323" height="207" alt="image" src="https://github.com/user-attachments/assets/db9a64e7-8941-4dcd-b13b-749ad1606d9d" /> <img width="724" height="221" alt="image" src="https://github.com/user-attachments/assets/c9ffa620-c1c4-4031-835b-6fddaac79d59" /> ## Why It's Good For The Game stuff and things ## Changelog :cl: kyres, bomby add: adds a new billboard with sprites from aurora /:cl:
…o apoc-pull-5-21-2026
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