Profile是指Units目录下的那些txt文件,其基本的结构如下:
[Arpb] Art=ReplaceableTextures\CommandButtons\BTNReplenishManaOn.blp Unart=ReplaceableTextures\CommandButtons\BTNReplenishManaOff.blp Buttonpos=0,2 Unbuttonpos=0,2 Casterart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCaster.mdl Casterattach=origin Specialart=Abilities\Spells\Undead\ReplenishHealth\ReplenishHealthCasterOverhead.mdl Specialattach=overhead Targetart=Abilities\Spells\Human\Heal\HealTarget.mdl Order=replenish Orderon=replenishon Orderoff=replenishoff
首先是物体的ID,有4位,由[0-9A-Za-z]中的字符构成,左右用反括号括起来,最后可以转换为int型的整数,转换方式见物体编号。 ID之后的每一行,由一个键和若干(>=0)个值构成,值之间会用","分隔开。当出现了一个值本身内部有","的情况,可以把整个值用引号引起来。
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