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v26.1-1.1.4

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@ArcAnc ArcAnc released this 21 Aug 15:57
  • fixed glTF meshes without a parent bone being discarded by creating a local render bone for them
  • fixed glTF animation rotations being applied outside their local bone space
  • added automatic opaque, cutout, and translucent texture classification
  • added weighted blended order-independent transparency for queued translucent meshes
  • fixed mesh render resolvers losing inherited texture, emissive, alpha-mode, and deformation overrides
  • fixed withEmissive(false) retaining full-bright lighting from emissive texture metadata