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Ebilmek edited this page Mar 1, 2012 · 3 revisions

Ideas

Ideas that could be implemented into the game:

  • Themed level groups- levels dedicated to one type of gameplay or just difficulty sections
  • Sadistic levels - levels where the player is forced to kill himself to complete a section of the map
  • Death of a player only restarts one side
  • Stun pads instead of grabable platforms, gives a more strategic gameplay
  • Keep black and white theme - the black and white simplicity showed to be popular in the presentation
  • Chase mechanic - similar to the worms sudden death mechanic, stress is applied to the player to complete the game either constantly or gradually, would be nice for the scrolling maps
  • Scrolling maps - self explanatory, throws the size restriction out of a window in a sense, still have size limits because of memory, but doubt it'd reach there any time soon.
  • Scrap enemies - some block types induce death and all already give a large amount of possibilities for game levels, scrapping the enemies would just get rid of frustration
  • Moveable objects - collidable objects that can be moved to aid in the completion of the level. If dropped onto plates it'd give a constant output.
  • Pressure plates and timed switches - carry out moving mechanics on the screen already talked about a bit in the past but not in great detail. Timed switches would add to the speed of the gameplay forcing the player to act fast to get to their destination.
  • Time/grading system - different ways to go about this, best time in particular levels with that being the highscore, bonus items to decrease this time

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