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Ideas
Ebilmek edited this page Mar 1, 2012
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Ideas that could be implemented into the game:
- Themed level groups- levels dedicated to one type of gameplay or just difficulty sections
- Sadistic levels - levels where the player is forced to kill himself to complete a section of the map
- Death of a player only restarts one side
- Stun pads instead of grabable platforms, gives a more strategic gameplay
- Keep black and white theme - the black and white simplicity showed to be popular in the presentation
- Chase mechanic - similar to the worms sudden death mechanic, stress is applied to the player to complete the game either constantly or gradually, would be nice for the scrolling maps
- Scrolling maps - self explanatory, throws the size restriction out of a window in a sense, still have size limits because of memory, but doubt it'd reach there any time soon.
- Scrap enemies - some block types induce death and all already give a large amount of possibilities for game levels, scrapping the enemies would just get rid of frustration
- Moveable objects - collidable objects that can be moved to aid in the completion of the level. If dropped onto plates it'd give a constant output.
- Pressure plates and timed switches - carry out moving mechanics on the screen already talked about a bit in the past but not in great detail. Timed switches would add to the speed of the gameplay forcing the player to act fast to get to their destination.
- Time/grading system - different ways to go about this, best time in particular levels with that being the highscore, bonus items to decrease this time