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Archipelago 0.6.8

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@Berserker66 Berserker66 released this 04 Oct 16:09
· 2 commits to main since this release
54803be

Please note, the changelog is still a work-in-progress and will be updated later. We didn't originally plan to release today, but an opportunity presented itself to get it done.

New Games

Removed Games

Archipelago

Core

Launcher

MultiServer

  • Update help doc on auto_shutdown [@qwint] #5917
  • Move data package handling, optimize RAM usage [@black-sliver] #5981
  • Update hint_points when hint cost or check points is changed [@duckboycool] #6219
  • Allow "and" chaining of Bounce packet conditions & add teams support [@NewSoupVi] #3845 #6417
  • Address Bounce packets that have "None" type for tags, games, and slots. Additionally adds type enforcement on the lists themselves. [@SomeJakeGuy] #6397

WebHost

CI

Tests

Docs

  • Fix misinformation in tests.md [@Silvris] #6125
  • Add a warning to world api.md#events that you want StatusUpdate, not events, for actually sending the goal [@Ixrec] #5957
  • Mention APQuest as a reference in docs/adding games.md [@Sophira] #6000
  • Make RB OptionFilter docs clearer [@drtchops] #6028
  • Rewrite get_filler_item_name's docstring to avoid implying it's for filling all unfilled locations [@Ixrec] #5956
  • Add guidance for choosing minimum/maximum_ap_version [@patrickwehbe] #6265
  • Add caveat about init files in subfolders [@drtchops] #6222
  • Update docs and typing for items_handling to not allow None [@qwint] #6257
  • Fix typo in "adding games" doc [@try-to-make-stuff] #6466
  • Add missing space to plando doc [@palex00] #6060

Rule Builder

CommonClient

BizHawkClient

  • Fix script compatibility for Lua 5.5+ [@Zunawe] #6200
  • Don't override --connect when manifest has empty server [@qwint] #6435

Setup

  • Bump cx-Freeze to fix frozen linux shortcuts [@qwint] #6365

Options

  • Add more Option unit tests, add generic Option.eq, make cull_zeroes available to all OptionCounters [@NewSoupVi] #5905
  • Make template generation log the failing world if one fails [@qwint] #6176
  • Remove the "" from the start inventory examples [@ScipioWright] #6165
  • Add typing and remove unnecessary deepcopy call in OptionCounter [@qwint] #6321
  • Add function to validate custom text in TextChoice during from_text [@Silvris] #6205

Game Updates

A Link to the Past

  • Fix Starting Mail and Shield Equipment From Start Inventory [@Alchav] #6154
  • We Have Enemizer at Home [@Alchav] #6153
  • Docs: Reflowed headers, and explicitly added what client is used. [@Quasky] #5758
  • Fix Randomize Enemy Damage [@Alchav] #6296

A Hat in Time

APQuest

Aquaria

Blasphemous

Bomb Rush Cyberfunk

  • Fix logic requirement increasing after collecting item [@TRPG0] #6105

Civilization 6

Factorio

Hollow Knight

Jak and Daxter

Kingdom Hearts 2

Link’s Awakening DX

Lingo

  • Add connection to Outside The Undeterred from Roof [@hatkirby] #6297

Lufia 2: Ancient Cave

MMBN3

Muse Dash

Pokemon Emerald

  • Switch to rule builder [@Zunawe] #5923
  • Fix dexsanity encounters using non-enabled encounter types for logical access [@Zunawe] #6161

Pokemon Red/Blue

  • Fix mutating global item_groups in get_filler_item_name() [@Mysteryem] #5947

Raft

Sonic Adventure 2: Battle

Satisfactory

Starcraft 2

Super Mario 64

Super Mario Land 2

  • Send logic affecting randomiser options as slot_data [@Oshroth] #5751

Starcraft 2

Stardew Valley

Subnautica

Super Mario 64

Terraria

  • Fix failing to generate with Calamity enabled and full accessibility on Mechanical Bosses goal [@Seldom-SE] #5787
  • Transfer maintainership to Desperandos [@Seldom-SE] #6170

The Messenger

The Wind Waker

The Witness

  • Make "Early Good Item" an OptionSet allowing Symbols, Doors and Obelisk Keys [@NewSoupVi] #3804
  • More control over progressive symbols [@NewSoupVi] #3961
  • Universal Tracker support + Clean up which options actually need to be in slot_data [@NewSoupVi] #5503

Timespinner

The Legend of Zelda

TUNIC

Undertale

Wargroove

New Contributors

Full Changelog: 0.6.7...0.6.8