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ArdaDDemir edited this page Jul 16, 2026
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A meditative 3D rescue game. Draw currents of light with your finger, guide twelve lost fish home to the Heart Coral, and wake five sleeping coral gardens beneath the moon.
No menus, no tutorials, no timers pressuring you — just a dark ocean, twelve distress beacons, and a current that answers your hand.

| Page | What's in it |
|---|---|
| How to Play | Controls, the rescue loop, the gardens, the tide marks |
| Getting Started | Clone, run, build, deploy |
| Architecture | How the code fits together |
| Performance | Where the frames go, and how to measure |
| Customizing | Add a fish, rename a garden, change the mood |
| FAQ | Blank canvas, black fish, lost progress |
- Design history (9 ADRs) — every major decision and why it was made
- CONTRIBUTING.md — what fits in this game, and what doesn't
- CHANGELOG.md
Twelve rescues → five gardens → one finale. Then it ends, and it lets you leave.
| Rescues | The world responds |
|---|---|
| 1 | 🌕 The Moonwell wakes |
| 3 | 🐟 Silverfin Hollow — the silverfin school returns |
| 6 | 💜 The Violet Nursery pulses to life |
| 9 | 🏮 Lantern Reach — lantern fish emerge from the deep |
| 12 | 👑 Crown Reef + the Heart Constellation finale |
Next.js 16 · React 19 · TypeScript 5 · Tailwind v4 · three r185 · @react-three/fiber · @react-three/drei · @react-three/postprocessing · zustand · framer-motion · lucide-react
Playing
Building
Repository