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SPETS r2.0-25.2

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@ArgoreOfficial ArgoreOfficial released this 12 Nov 03:29
· 24 commits to main since this release

SPETS 2.0 RELASE WOO

Full C++ rewrite. With new support for 0.2x.

Features

  • Mesh Importing, convert most mesh formats into .blueprint compartments
  • Blueprint Exporting, convert your plate structure or vehicle into a .obj mesh
  • MUCH faster parsing of files than older versions

How to use

Simply open SPETS.exe, and pick a tool in the Tools menu, or drag and drop the file onto the window.
While not strictly required, I still recommend using .obj files for importing. This is because most formats don't support quads (faces with 4 points).

NOTE: Dragging and dropping files will automatically pick import or export depending on the file extension.

TODO:

  • More granular importing tools. Currently it will automatically import into the current faction
  • Compartment Merging
  • Era and Custom Battle creation/editing tools
  • Lua based tools, rather than having it all in C++. Most of the framework is done, but some work is needed

Please, if you have any issues, create an issue here on github or ping me in the Sprocket Official discord server