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This repository was archived by the owner on May 26, 2021. It is now read-only.
Ari Glockner edited this page Feb 4, 2021
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1 revision
Raven’s Adventure Function Specification
Stakeholders and Product Manager:
Ari Glockner is the sole stakeholder who is responsible for everything involved in creating the game Raven’s Adventure.
Contact info: s-glocknera@bsd405.org
Mr. Magendanz is the product manager of Raven’s Adventure.
Contact info: magandanzc@bsd405.org
Approvals:
• Work Breakdown Structure (available on the GitHub)
• Adding Raven into Unity
• Working on Robot’s Movement
• Start with Testers
• Main Menu and Pause Screens
• Scoring Mechanism
• Achievement Screen
Project:
Create a project of your choice using code that will challenge you, be scalable, and provide enough to do to last a semester.
Requirements and Scope:
• A main menu Screen
• Controls Screen
• Achievements Screen
• Drivable robot in game
• Balls than can be picked up and placed by Raven
• A scoring Mechanism
The scope of this game is manageable but should be challenging for 1 person to create at my experience level.
Use Cases:
Raven’s Adventure is a game that will be used by a person for enjoyment.
Solution Overview:
Tools used for creating Raven’s Adventure
• Unity
• Blender
• Visual Studio
• WebGL
• GitHub
• Assets from Unity Asset Store
Error reporting, exception handling, and Ticketing system:
All errors and exceptions should be reported to the GitHub. To do this, navigate to the GitHub, then create an issue and the GitHub will handle the ticketing system.