Releases: ArjunKdaf/kUI-Cold
Release list
kUI-0.81a
The biggest kUI release yet: 44 commits since 0.27a, headlined by over-the-air updates, The Dude moving into the launcher, screen-fit bezel overlays, and Artbook theme variants.
Updating
- Over-the-air (new!): on kUI 0.27a with WiFi connected, open Tools → Updater, pick
kUI-0.81a, and let it do its thing. No SD card reformat, no data loss — a boot-time migration handles everything. This is kUI's first OTA-capable release. - Fresh install: format an SD card as FAT32 (MBR), unzip
kUI-0.81a.ziponto it, add your ROMs and BIOS files, insert, and power on.
sha256: 1d5731db7f0288896d790ebc5c308e96b940cfea48d9da4ea6c572e6bd40763a
Highlights
Over-the-air updates
The Updater now shows a live download progress bar, and the whole update path was audited end-to-end: the release zip ships its payload exclusively via MinUI.zip, and binaries that are running during an update (the updater itself, the bundled unzip) are staged as *.new and swapped in at boot. Future releases install from the couch.
The Dude lives in the launcher now
The Dude is no longer a separate pak — he's built into the launcher itself. Quest launches go through the exact same code path as launching any game (resume, recents, play-time tracking all just work), returning from a quest drops you back at his screen, and a cold boot centers the carousel on him. Also new: the Mystery quest — a blind launch of a random game from your library for +75 XP. Several tracking bugs fixed along the way (quest completions counting, vanished-ROM guards).
Screen-fit bezel overlays
Shin & KrutzOtrem's MIT-licensed bezel pack ships for 17 platforms — console-shaped bezels for handhelds (GB, GBC, GBA, GBH, GG, Lynx, NGPC) and CRT frames for home consoles. Handhelds default to pixel-perfect Native scaling inside their bezel. Your existing per-game settings are never overridden.
Artbook theme variants
Settings → Themes now offers five local Artbook variants — Default, Nintendont, Noir, Outline, Circuit (art by Anthony Caccese) — applied instantly, no downloads, no catalog. Clearing a theme restores the stock look in one press.
UI Modes: Lists / Covers / Carousel
Choose how the launcher presents your library in Settings → Appearance → UI Mode:
- Lists — pure text, fastest possible browsing
- Covers — vertical lists with boxart
- Carousel — the full kUI experience: carousel, boxart, metadata, platform pill
Launcher polish
- Platform pill anchored to the tray everywhere — launcher, in-game menu, settings
- L1/R1 platform hop — jump between consoles from inside any game list (empty platforms skipped)
- Metadata footer — year · publisher · genre under the boxart, marquee-scrolls when long
- Simple Mode is now a native toggle (Settings → Appearance) — games only, no Tools, minimal in-game menu
For ROM hack players
The GBH (Game Boy hacks) system now picks the right bezel per game by file extension — mixed folders of GB, GBC, and GBA hacks each get matching overlays.
Also in this release
- White point correction (Settings → Display) with per-channel RGB gain — absorbed from upstream NextUI (LoveRetro#760)
- Launch hooks (
.userdata/<platform>/.hooks/— boot, pre/post-launch, pre-sleep, post-resume) for pak authors — absorbed from upstream (LoveRetro#690) - Scraper: broader platform coverage and fuzzier ROM-name matching
- RetroAchievements offline: RA PreFetch reliably populates the offline cache; wiping a game also clears its RA cache
- Storefront: 7 paks removed that duplicated kUI built-ins; every remaining pak re-audited before release
- Fixes: crash entering Tools from the Quick Menu, Quick Menu resume state, PakDek scroll position memory, metadata footer rendering races, shader original-texture support (LoveRetro#720, thanks DrFlarp)
Supported systems
47 systems out of the box — see SUPPORTED_SYSTEMS.md. Heavier emulators (DraStic, N64, Dreamcast, PSP, ScummVM) install on demand through PakDek.
Credits
Built on NextUI (GPL-3.0), itself built on Shaun Inman's MinUI. Bezel art by Shin & KrutzOtrem (MIT). Artbook Next artwork by Anthony Caccese (CC-BY-NC-SA). Thanks to the upstream NextUI team — four upstream improvements are absorbed in this release, tracked in UPSTREAM_TRACKING.md.
kUI-0.27a
⚠ Clean install required. Format the SD card as FAT32 (MBR) and extract
kUI-0.27a.ziponto an empty card. Do not upgrade in place from 0.09a via the Updater — internal layout, paks, and binary set have all changed.
PakDek — in-house pak manager
Replaces Pak Store. Browses a curated storefront, installs/uninstalls paks, remembers cursor on back-navigation, and ships with Installed category support. Storefront is fetched live from the kUI GitHub repo, not bundled in the SD.
RA PreFetch — offline RetroAchievements pre-downloader (kUI-exclusive)
New Tools pak. Bulk-downloads RA hashes, game data, achievement sets, and badges for your whole library so achievements unlock offline (uses the offline-RA framing introduced upstream in LoveRetro#707). Three modes: By Platform / By Game / Clear Cache. Authenticate in Settings → In-Game → RetroAchievements first. Never overwrites files written by NextUI's existing offline-RA code.
Developer submenu (Settings → Developer)
Ported from nx-redux by mohammadsyuhada. Four items:
- Disable sleep — prevent deep sleep mode (handy for ADB debugging)
- Enable SSH — start/stop the SSH server now
- Start SSH on boot — persist SSH across reboots
- Clean dot files — remove macOS junk (
.DS_Store,._*,.Trashes,*_cache[0-9].db,__MACOSX) — two-press confirm
Power Profile (Settings → System)
UI for the kernel-governor refactor upstream landed in LoveRetro#695:
- Auto —
ondemandgovernor (balanced, default) - Performance — pinned to max clock
- Powersave — capped lower
Persists across reboots via /.userdata/shared/.power_profile.
Updater — extraction fix
Updater previously called unzip from the system PATH, but the device has no system unzip binary — so extraction silently failed with "Extraction failed!" after every download. Now uses the bundled /mnt/SDCARD/.tmp_update/<PLATFORM>/unzip (Info-ZIP 6.00), same path PakDek uses.
The Dude — quest variety + bug fixes
- Quest variety: Dude quests are generated once per Dude session with the mix 2 revisit + 2 marathon + 2 try — stable while you're in the app, fresh every time you reopen Dude.
- Bug fix — history refresh: playtime/XP/recent activity didn't update after returning from a launched game.
read_games()+calculate_xp()are now extracted into arefresh_state()helper and called insideaction_history()before render, plus the deltas (delta_plays/delta_time_min/delta_unique) refresh too so daily-quest progress reflects the new session. - Bug fix — sleep button: the sleep button was dead while inside The Dude. The main loop now calls
PWR_update(&dirty, &show_setting, NULL, NULL)right afterPAD_poll()so sleep + brightness OSD behave the same as everywhere else. - Bug fix — Dude-launched games now tracked: games launched via a Dude quest were never written to
game_logs.sqlitebecauseThe Dude.pak/launch.sheval'd the launch command directly, bypassingnextui.c's normalgametimectl startcall. Result: Dude's own history showed 0 progress for any game played through it, and Game Tracker missed those sessions entirely. The dude-launch command is now wrapped withgametimectl.elf start; ...; gametimectl.elf stopso sessions land in the shared DB and surface in both The Dude and Game Tracker. - Bug fix — Dude-launched games now appear in Recents: same bypass also meant Dude launches were missing from the Recents folder, Game Switcher (MENU+SELECT), and auto-resume. The Dude now updates
recent.txtitself (dedupe + prepend + cap at 24), mirroringnextui.c'saddRecent()for normal launches.
Upstream NextUI commits absorbed
| PR | Title |
|---|---|
| LoveRetro#707 | Offline RetroAchievements support |
| LoveRetro#695 | Replace userspace CPU governor with kernel scaling governors |
| LoveRetro#721 | Refactor: break minarch.c monolith into focused ma_*.c modules |
| LoveRetro#727 | Fix: slowdowns on Auto cpu speed |
| LoveRetro#728 | Fix: defer Rewind_init until after core initialization (crash fix) |
| LoveRetro#729 | Feat: support custom fonts in system settings |
| LoveRetro#733 | Fix: CPU stuck in performance mode on fresh install |
| LoveRetro#749 | Feat: font style configurable (fixes LoveRetro#748) |
| LoveRetro#750 | Fix: properly detect USB-C cards plugged in before booting |
| LoveRetro#751 | Fix: wrong label on game switcher entries w/o save state |
kUI v0.09a
kUI v0.09a — First Alpha Release
Custom firmware for TrimUI Brick/Hammer built on NextUI.
Highlights
- 47 systems — every pre-analog platform with a libretro core, all built-in
- Carousel with Artbook artwork for every system
- The Dude — gamification companion with daily quests, achievements, streaks, and platform trivia
- 5 LED profiles — Default, Low Battery, Critical, USB, Sleep
- Unified Settings — Collections, Boot Logo, Themes, LED Control, Date & Time
- Scraper & Patcher — native artwork + metadata scraper
- OTA Updater — update kUI directly from the device
- RetroAchievements — earn achievements while playing
- Theme support — download and apply themes over WiFi
Installing
📺 Watch the installation video
- Format SD card as FAT32
- Extract zip contents to SD card root
- Add your ROMs to the matching
Roms/folders - Add BIOS files to matching
Bios/folders - Insert SD card and power on
- Wait for kUI logo
- Sii felice
Notes
- This is an alpha release — expect bugs
- See README.txt in the zip for full documentation