changes step 3 - #3
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WalkthroughThe pull request introduces significant changes to the Changes
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Actionable comments posted: 1
🧹 Outside diff range and nitpick comments (7)
js/script.js (7)
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38-38: Undefined functioncreateQuestioncauses runtime errorIn the
startGamefunction, you're callingcreateQuestion(op, randomNumbers);on line 38, but thecreateQuestionfunction is commented out. This will result in aReferenceErrorwhenstartGameis invoked, causing the game to crash upon starting.Apply this diff to uncomment the
createQuestionfunction:+function createQuestion(op, randomNumbers) { + // Your existing implementation here +}Alternatively, ensure that
createQuestionis properly defined before it's called.
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30-30: Variable shadowing ofgameresultmay cause confusionYou're declaring a local variable
gameresultinside thestartGamefunction on line 30, which shadows the globalgameresultarray defined earlier. This can lead to confusion and potential bugs, as the variable name is used for different types of data (an array and a DOM element).Recommend renaming the local variable to avoid shadowing:
-function startGame() { - let gameresult = document.querySelector(".gameresult"); +function startGame() { + let gameResultElement = document.querySelector(".gameresult");
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186-186: Typographical error in function nameworngAnsThe function
worngAnson line 186 appears to be misspelled. The correct spelling should bewrongAns. This typo could lead to confusion and reduce code readability.Apply this diff to correct the function name:
-function worngAns() { +function wrongAns() {Also, ensure that all calls to this function are updated accordingly.
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227-227: Possible undefined variablegameContentinresetimerfunctionIn the
resetimerfunction on line 227, you havegameContent.remove();, butgameContentis not declared within this function. This could lead to aReferenceErrorwhenresetimeris called.Ensure that
gameContentis properly declared or accessible within theresetimerfunction. IfgameContentis expected to be a global variable or accessed viadocument.getElementById, modify the code accordingly:-let gameContent = ... // missing declaration +let gameContent = document.getElementById("gameContent");
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231-232: RedundantcountDown.remove()callWithin the
if (life == 0)block in theresetimerfunction,countDown.remove();is called twice (lines 231 and 232). This is unnecessary since thecountDownelement would already be removed after the first call.Remove the redundant call to clean up the code:
hearts.remove(); - countDown.remove();
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49-49: Potential issue witheventusage instartGamefunctionIn the
startGamefunction on line 49,lifeCount(life, event);is called, buteventis not defined within the scope ofstartGame. This could result in anReferenceError.Ensure that
eventis properly passed tostartGameor modify the function to not rely onevent:-function startGame() { +function startGame(event) {Or, if
eventis not needed, remove it from the function calls:- lifeCount(life, event); + lifeCount(life);
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272-276: Incorrect removal ofaboutListleading to potential errorsIn the
aboutGamefunction, you have two consecutiveaboutList.remove();calls (lines 275 and 276). After removingaboutList, attempting to remove it again will lead to an error since it no longer exists in the DOM.Remove the redundant
aboutList.remove();call:aboutList.remove(); about.textContent = "about"; start.setAttribute("style", "opacity:1; z-index:100"); - aboutList.remove();
Summary by CodeRabbit
Bug Fixes
New Features