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UI Design and Navigation
oolga edited this page Mar 23, 2026
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This page outlines the User Interface (UI) and navigation flow of the Game Y application. The following wireframes represent the user journey from authentication to active gameplay.

Mobile Phone UI:

The application is divided into five primary views, designed to facilitate quick access to gameplay while providing robust user management.
Navigation
- Authentication: Users begin at the Log In screen, if they are not registered, they can go to the Sing Up page.
- Lobby: The central hub of the game mode selection and social interaction.
- Profile: A dedicated space for personal performance metrics.
- Game: The active playing environment.
The entry point of the application ensures secure user access:
- Log In: Simple dual-field entry (username/password).
- Sign Up: Includes email collection and a password verification step to ensure data integrity.
The Lobby acts as the main menu where players configure their session.
- Mode Selection: Options for Player vs. Player or Player vs. Computer, with strategy and board size selection.
- User Widget: Displays the current user’s avatar and provides a direct link to the Profile View.
- Friends List: A side panel to view social connections.
A dashboard for tracking long-term progression.
- Stats Overview: Visual representation of Win Rate and other statistics.
- Match History: A breakdown of recent games including result (win/loss), points and game mode.
The core gameplay screen utilizes a hexagonal grid layout.
- Hex-Grid Board: Triangular board with hexagonal pieces.
- Turn Management: A ‘Turn X’ indicator that shows the active player.
- Scoring Logic: 1 point per piece, with potential bonuses for connecting sides.
- End Turn Mechanism: Players must manually click ‘End Turn’, allowing them to reconsider piece placement before finalizing their move.
- Social: Integrated chat box.
LOBBY
- The user can now choose between PvP and PvC. If the user selects PvC, they will be able to choose a strategy.
- Added a slider to choose the board size independently of the game mode (this is only represented in the Phone App mockup).
GAME
- We added an 'UNDO' button, to allow the player to go back to the last turn and play it again.
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Sprint 0 (v0.1)
Sprint 1 (v0.1 Prototype)
Sprint 2 (v1.0)
Sprint 3 (v2.0)
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