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RetroRecomp 1.4.1 — build tools installed for you, friendlier on small PCs

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@ArthurReboulSalze ArthurReboulSalze released this 24 Oct 17:40
· 177 commits to main since this release

RetroRecomp v1.4.1 — build tools installed for you, friendlier on small PCs

  • Build tools, installed for you. Converting a game compiles it on your
    computer, so your ROMs never leave it; playing needs nothing. Before the
    first conversion, RetroRecomp now checks what is missing and, with your
    consent, installs only that, behind a progress window:
    • Windows: a portable Git (40 MB, beside RetroRecomp) and Microsoft's
      C++ build tools limited to the compiler, the Windows SDK and CMake (about
      3 GB instead of a full Visual Studio). The installer must carry a valid
      Microsoft signature; Windows asks for administrator rights.
    • Debian / Ubuntu: the missing packages only, through your desktop's
      password prompt (pkexec apt-get --no-install-recommends).
      Every console uses the same tools.
  • No more Rust. Super Mario World is now converted like every other Super
    Nintendo cartridge, by the generic analysis (measured: 0 interpreted main
    or sound CPU opcodes on its routes, reference comparison identical). No
    console needs Rust any more.
  • Importing big folders shows its progress. Folders, and drops or picks of
    many files, are read in the background: the progress bar counts the files
    found, then the games read, and Stop interrupts. A slow computer no longer
    looks frozen.
  • Small screens. The help page, credits and license windows fit 1280×720
    and 1366×768 screens; the help page scrolls when needed.

Super Nintendo exports are converted in full once (Super Mario World's
profile changed); games of the other consoles stay current. Measured on
Windows; Linux remains qualified on Debian 13 / glibc 2.41.