Repository navigation
RetroRecomp 1.4.1 — build tools installed for you, friendlier on small PCs
·
177 commits
to main
since this release
RetroRecomp v1.4.1 — build tools installed for you, friendlier on small PCs
- Build tools, installed for you. Converting a game compiles it on your
computer, so your ROMs never leave it; playing needs nothing. Before the
first conversion, RetroRecomp now checks what is missing and, with your
consent, installs only that, behind a progress window:- Windows: a portable Git (40 MB, beside RetroRecomp) and Microsoft's
C++ build tools limited to the compiler, the Windows SDK and CMake (about
3 GB instead of a full Visual Studio). The installer must carry a valid
Microsoft signature; Windows asks for administrator rights. - Debian / Ubuntu: the missing packages only, through your desktop's
password prompt (pkexec apt-get --no-install-recommends).
Every console uses the same tools.
- Windows: a portable Git (40 MB, beside RetroRecomp) and Microsoft's
- No more Rust. Super Mario World is now converted like every other Super
Nintendo cartridge, by the generic analysis (measured: 0 interpreted main
or sound CPU opcodes on its routes, reference comparison identical). No
console needs Rust any more. - Importing big folders shows its progress. Folders, and drops or picks of
many files, are read in the background: the progress bar counts the files
found, then the games read, and Stop interrupts. A slow computer no longer
looks frozen. - Small screens. The help page, credits and license windows fit 1280×720
and 1366×768 screens; the help page scrolls when needed.
Super Nintendo exports are converted in full once (Super Mario World's
profile changed); games of the other consoles stay current. Measured on
Windows; Linux remains qualified on Debian 13 / glibc 2.41.