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config items.yml
AshleyThew edited this page Jul 5, 2026
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4 revisions
Generated with bank v5.0.8-RELEASE
# This config file handles all gui items for this plugin allowing all items to be dynamically changed
#
# ~Item node parameters~
# Required: Material, Durability, Amount
# Additional: Name, Lore, Unbreakable
# ~Special~
# Slot: <slot> Set the slot in the inventory, can be used in some cases to specify length, if default -1 then changing will do nothing.
# Slots: Duplicate this item to additional slots. Integer list.
# HeadURL: <url> / Head url from minecraft player skin, requires Item.Material to be PLAYER_HEAD or PLAYER_SKULL (Premium)"
# HeadDB: <headdb-id> / HeadDB identifier
# PlayerHead: <true/false> If this should be the players own head.
# Enchant: <enchant_name>
# ItemFlags:- <itemflag1> See: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/inventory/ItemFlag.html
# - <itemflag2>
# CustomModelData: <integer> (1.14+ only!)
# HideTooltip: <true/false> Hide tools from item (1.20.5+ only!)
# ItemModel: <model> (1.21.2+ only!)
#
# ~Example with all~
# Blank:
# Material: BLACK_STAINED_GLASS_PANE
# Durability: 0
# Amount: 1
# Slot: -1
# Name: 'Example name'
# Lore:
# - '&cExample lore'
# - '&aExample second lore'
# Unbreakable: true
# Slots:
# - 2
# - 3
# HeadURL: 'http://textures.minecraft.net/texture/1998e3668a6ca62eb75f36fa4bb7f5ecdb26b170aacd3377db53f62f188b38'
# HeadDB: 'burger'
# Enchant: 'THORNS'
# ItemFlags: - "HIDE_ENCHANTS"
# CustomModelData: 69
# HideTooltip: true
# ItemModel: 'minecraft:cobblestone'
#
Bank:
Item:
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Tab:
# Available: <tab>, <items>
# .Tabs: Inventory slots to show tabs in. If tabs are allowed to exceed 9 the first and last slot will be used for scrolling.
Number:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bTab <tab>'
Lore:
- '&9<items> Items'
Tabs:
- 45
- 46
- 47
- 48
- 49
- 50
- 51
- 52
- 53
# Slot is handled by BANK.ITEM.TAB.NUMBER
Left:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bTab <tab>'
Lore:
- '&9<items> Items'
# Slot is handled by BANK.ITEM.TAB.NUMBER
Right:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bTab <tab>'
Lore:
- '&9<items> Items'
# Available: <tab>
Locked:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bTab <tab>'
Lore:
- '&cLocked'
# Available: <tab>, <items>
Current:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&aCurrent <tab>'
Lore:
- '&9<items> Items'
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the tab'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the tab'
Add:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bAdd to this tab'
Lore:
- '&aAdd item options'
Remove:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bRemove from this tab'
Lore:
- '&aRemove item options'
Sort:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bSort this tab'
Lore:
- '&aSort item options'
# Available: <used>, <available>, <total>
# Set Sized to true to show available slots as item amount
Slots:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 1
Name: '&bSlots'
Lore:
- '&aUsed Slots: <used>'
- '&aAvailable Slots: <available>'
- '&aTotal Slots: <total>'
- '&aClick to buy more slots'
Sized: true
# Available: <tabs>, <bought_tabs>
Tabs:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bTabs'
Lore:
- '&aAvailable Tabs: <tabs>'
- 'Bought Tabs: <bought_tabs>'
- '&aClick to buy more tabs'
Trashcan:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&cTrashcan'
Lore:
- '&cItems are destroyed'
# .Start: Start slot for setting items
# .Width: Amount of columns to show
# .Rows: Amount of rows to show
Items:
Start: 9
Width: 9
Rows: 4
# Available: <cost>
Locked:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cSlot locked'
Lore:
- '&aPurchase more slots to unlock.'
- '&aClick to unlock for $<cost>'
Blacklist:
# .Slots: amount of checks to show
# .Start: Start slot for showing history
Items:
Slots: 45
Start: 9
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Green:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&a<name>'
Lore:
- '&9Click to toggle'
Red:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&c<name>'
Lore:
- '&9Click to toggle'
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the tab'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the tab'
Default:
# .Slots: amount of checks to show
# .Start: Start slot for showing history
Items:
Slots: 45
Start: 9
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the tab'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the tab'
Buy:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Slot:
Minus:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&c-'
# Available: <slots>, <cost>
Buy:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBuy <slots> for $<cost>'
Add:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&a+'
Tab:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Minus:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&c-'
# Available: <tabs>, <cost>
Buy:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBuy <tabs> for $<cost>'
Add:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&a+'
Permission:
History:
# .Slots: amount of checks to show
# .Start: Start slot for showing history
List:
Slots: 45
Start: 9
'True':
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ''
'False':
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ''
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the tab'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the tab'
Add:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
All:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bAdd All'
Lore:
- '&aAdds all items in your whole inventory'
Inventory:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bAdd Inventory'
Lore:
- '&aAdds all items in your inventory'
Hotbar:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bAdd Hotbar'
Lore:
- '&aAdds all items in your hotbar'
Remove:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
All:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bRemove All'
Lore:
- '&aRemoves all items to your whole inventory'
Inventory:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bRemove Inventory'
Lore:
- '&aRemoves all items to your inventory'
Hotbar:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bRemove Hotbar'
Lore:
- '&aRemoves all items to your hotbar'
Sort:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Material:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bSort Alphabetically By Material'
Lore:
- '&aSorts tab by the material of the items'
Name:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bSort Alphabetically By Name'
Lore:
- '&aSorts tab by item names'
Amount:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bSort By Item Amount'
Lore:
- '&aSorts tab by item amounts'
Main:
# .Replace to replace other menu items if they are not available
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 0
- 1
- 2
- 3
- 4
- 5
- 6
- 7
- 8
Replace: true
Item:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bItems'
Lore:
- '&aClick to view items'
# Available: <money>
Money:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bBalance $<money>'
Lore:
- '&aClick to withdraw/deposit'
Pin:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bPin options'
Lore:
- '&aClick to set/edit your pin'
# Available: <exp>
Exp:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&b<exp> exp'
Lore:
- '&aYour current amount of exp'
Loans:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bLoans'
Lore:
- '&aClick to take and view current loans'
Cheques:
Material: ORANGE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bCheque'
Lore:
- '&aClick to create cheques'
Exp:
# Available: <exp>
Balance:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&b<exp> exp'
Lore:
- '&aYour current amount of exp'
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bClick to withdraw exp'
Lore:
- '&aEnter the amount to withdraw'
Withdrawall:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bClick to withdraw all exp'
Lore:
- '&aWithdraws all exp'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bClick to deposit exp'
Lore:
- '&aEnter the amount to deposit'
Depositall:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bClick to deposit all exp'
Lore:
- '&aDeposits all exp'
Send:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bSend exp'
Lore:
- '&aSend exp to another player.'
History:
Open:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bView Exp History'
Lore:
- '&aClick to view your exp transactions'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 10
Name: ''
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 11
Name: ''
Send:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 12
Name: ''
Receive:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 13
Name: ''
Interest:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 14
Name: ''
Tax:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 15
Name: ''
# .Slots: amount of transactions to show
# .Start: Start slot for showing history
List:
Slots: 45
Start: 9
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the history'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the history'
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Money:
# Available: <money>
Balance:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bBalance: $<money>'
Lore:
- '&aYour current amount of $$'
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bClick to withdraw money'
Lore:
- '&aEnter the amount to withdraw'
Withdrawall:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 2
Name: '&bClick to withdraw all money'
Lore:
- '&aWithdraws all money'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bClick to deposit money'
Lore:
- '&aEnter the amount to deposit'
Depositall:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 6
Name: '&bClick to deposit all money'
Lore:
- '&aDeposits all money'
Send:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bSend money'
Lore:
- '&aSend money to another player.'
History:
Open:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bView Money History'
Lore:
- '&aClick to view your money transactions'
Deposit:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 10
Name: ''
Withdraw:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 11
Name: ''
Send:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 12
Name: ''
Receive:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 13
Name: ''
Interest:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 14
Name: ''
Tax:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 15
Name: ''
# .Slots: amount of transactions to show
# .Start: Start slot for showing history
List:
Slots: 45
Start: 9
Scroll:
Up:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bScroll Up'
Lore:
- '&aScrolls up the history'
Down:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bScroll Down'
Lore:
- '&aScrolls down the history'
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Pin:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 3
- 5
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Set:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&aSet Pin'
Lore:
- '&aClick to set your pin'
Remove:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&cRemove Pin'
Lore:
- '&cClick to remove your pin'
Clear:
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 39
Name: '&aClear Pin'
Lore:
- '&aClick to clear'
# Each pin slot is randomized except for Zero
# Available: <number>
Number:
# To disable set .Slots to [-1] like:
# .Slots:
# - -1
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
One:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 12
Name: '&b1'
Two:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 2
Slot: 13
Name: '&b2'
Three:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 3
Slot: 14
Name: '&b3'
Four:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 4
Slot: 21
Name: '&b4'
Five:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 5
Slot: 22
Name: '&b5'
Six:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 6
Slot: 23
Name: '&b6'
Seven:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 7
Slot: 30
Name: '&b7'
Eight:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 8
Slot: 31
Name: '&b8'
Nine:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 9
Slot: 32
Name: '&b9'
Zero:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 40
Name: '&b0'
# Available: <length>
Progress:
# Finished.Slot: Starting progress slot
Finished:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&b<length>/4'
Slot:
'1':
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 17
Name: '&b<length>/4'
'2':
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 26
Name: '&b<length>/4'
'3':
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 35
Name: '&b<length>/4'
'4':
Material: YELLOW_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 44
Name: '&b<length>/4'
Cheque:
Menu:
# Cheque GUI Items
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 4
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Create:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&aCreate Cheque'
Lore:
- '&aClick to create a new cheque'
# Available: <cost>
Book:
Material: BOOK
Durability: 0
Amount: 1
Slot: 5
Name: '&6Get Cheque Book'
Lore:
- '&aClick to get a cheque book'
- '&7Cost: <cost>'
Create:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 3
- 5
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
# Available: <amount>, <recipient>, <cost>, <total>
Amount:
Material: SUNFLOWER
Durability: 0
Amount: 1
Slot: 2
Name: '&aAmount: $<amount>'
Lore:
- '&aClick to set the amount'
# Available: <amount>, <recipient>, <cost>, <total>
Recipient:
Material: BOOK
Durability: 0
Amount: 1
Slot: 4
Name: '&aRecipient: <recipient>'
Lore:
- '&aClick to set the recipient'
# Available: <amount>, <recipient>, <cost>, <total>
Confirm:
Material: PAPER
Durability: 0
Amount: 1
Slot: 6
Name: '&aConfirm'
Lore:
- '&aClick to confirm the cheque creation'
- '&7Total cost: $<total>'
# Configure the physical cheque item that players receive
# Available placeholders: <amount>, <issuer>, <recipient>, <issue-date>, <cheque-id>
# Note: The cheque ID is stored securely and not visible in lore
Item:
Material: PAPER
Durability: 0
Amount: 1
Slot: -1
Name: '&6Bank Cheque'
Lore:
- '&7Amount: &a<amount>'
- '&7Issued by: &e<issuer>'
- '&7Made out to: &e<recipient>'
- '&7Issue Date: &f<issue-date>'
- '&7Cheque ID: &f<cheque-id>'
- ''
- '&8Right-click to redeem'
Book:
# Configure the cheque book item that players can purchase and use
# Variables: <uses> - remaining uses, <max-uses> - maximum uses
Item:
Material: BOOK
Durability: 0
Amount: 1
Slot: -1
Name: '&6Cheque Book'
Lore:
- '&7Right-click to open'
- '&7Create cheques from your bank account'
- '&7Uses remaining: &f<uses>/<max-uses>'
# Configure the cheque book item when unlimited uses are enabled (BANK_CHEQUES_BOOK_USES_ENABLED = false)
Unlimited:
Material: BOOK
Durability: 0
Amount: 1
Slot: -1
Name: '&6Cheque Book'
Lore:
- '&7Right-click to open'
- '&7Create cheques from your bank account'
- '&7Uses: &aUnlimited'
Anvil:
Input:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: ''
Loans:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 3
- 5
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
View:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 5
Name: '&bView loans'
Lore:
- '&aClick to view loans'
None:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bNo loans'
Lore:
- '&aYou have no loans'
Take:
Out:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bTake out loan'
Lore:
- '&aClick to take out a loan'
Unable:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cUnable to take out loan'
Lore:
- '&cYou are unable to take out a loan'
Payback:
# Available: <total>
All:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bPay back all loans'
Lore:
- '&aTotal: <total>'
- '&aClick to pay back all current loans'
None:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&bNo loans to pay back'
Lore:
- '&aYou have no loans to pay back'
Loan:
# Available: <amount>, <original>, <interest>, <payback>, <deadline>, <created>
Info:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bLoan: <amount>'
Lore:
- '&aOriginal: <original>'
- '&aInterest: <interest>'
- '&aPayback: <payback>'
- '&aDeadline: <deadline> days'
- '&aCreated: <created>'
- '&9Click to payback'
View:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 3
- 5
- 6
- 7
- 8
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Previousnone:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cNo previous loan'
Lore:
- '&cYou have no previous loans'
Previous:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bPrevious loan'
Lore:
- '&aClick to view previous loan'
Nextnone:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cNo next loan'
Lore:
- '&cYou have no next loans'
Next:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bNext loan'
Lore:
- '&aClick to view next loan'
Take:
Out:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
Slots:
- 1
- 2
- 3
- 5
- 6
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Payback:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 3
Name: '&bSet payback'
Lore:
- '&aClick to set payback'
Amount:
Material: LIGHT_BLUE_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 4
Name: '&bSet amount'
Lore:
- '&aClick to set amount'
# Available: <amount>, <original>, <interest>, <payback>, <deadline>, <created>
Info:
Material: CYAN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 7
Name: '&bLoan: <amount>'
Lore:
- '&aOriginal: <original>'
- '&aInterest: <interest>'
- '&aPayback: <payback>'
- '&aDeadline: <deadline> days'
- '&aCreated: <created>'
# All errors replace this accept button
Accept:
Material: GREEN_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 8
Name: '&bAccept loan'
Lore:
- '&aTake out loan for $<amount>'
Error:
# Below minimum in config
Minimum:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan below minimum'
Lore:
- '&cMinimum: <minimum>'
# Above maximum in config
Maximum:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan above maximum'
Lore:
- '&cMaximum: <maximum>'
# Above max set via permissions
Permitted:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan above permitted'
Lore:
- '&cPermitted: <permitted>'
# Above is less than 0
Zero:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cLoan set an amount'
Lore:
- '&cSet an amount to take out'
Too:
# Taken out too loans
Many:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: '&cMax loans reached'
Lore:
- '&cYou have already taken out the maximum amount of loans'
Trashcan:
Back:
Material: RED_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: 0
Name: '&cBack'
Lore:
- '&cGo back'
Admin:
Item:
Blank:
Material: BLACK_STAINED_GLASS_PANE
Durability: 0
Amount: 1
Slot: -1
Name: ' '
- System Architecture and Lifecycle
- Commands and Permissions
- Account and Balance Model
- Transactions and Money Flow Rules
- Storage and Persistence
- Configuration System
- GUI and Inventory Interactions
- Integrations and Access Modes
- Error Handling and Edge Cases
- Admin Operations and Troubleshooting
- Backup, Recovery, and Migration
- Version Compatibility and Known Limitations
- command_baltop.yml
- commands.yml
- config.yml
- convert.yml
- default_items.yml
- hiscores.yml
- inventories.yml
- itemblacklist.yml
- items.yml
- language.yml
- mysql.yml
- permissions.yml
- sounds.yml
- upgrade.yml
- Discord Support Config:
- command_baltop.yml
- commands.yml
- config.yml
- convert.yml
- default_items.yml
- hiscores.yml
- inventories.yml
- itemblacklist.yml
- items.yml
- language.yml
- mongo.yml
- mysql.yml
- permissions.yml
- sounds.yml Config:
- command_baltop.yml
- commands.yml
- config.yml
- convert.yml
- default_items.yml
- hiscores.yml
- inventories.yml
- itemblacklist.yml
- items.yml
- language.yml
- mongo.yml
- mysql.yml
- permissions.yml
- sounds.yml Config:
- command_baltop.yml
- commands.yml
- config.yml
- convert.yml
- default_items.yml
- hiscores.yml
- inventories.yml
- itemblacklist.yml
- items.yml
- language.yml
- mongo.yml
- mysql.yml
- permissions.yml
- sounds.yml