Skip to content

Ashr4f/Skal

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

24 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Skal

build license: MIT

Skal turns decorative drink bottles into tavern artifacts, and gives Valheim a proper drunkenness system.

Features

Bottle effects

Map any drinkable bottle (from mods like Happy Hour) to a mead effect:

  • Drink the bottle → the mapped mead's status effect applies (icon + timer, top right).
  • Nothing is consumed from your inventory, the bottle IS the potion.
  • Balanced by a per-bottle cooldown.
  • Map a bottle to random for tavern roulette.

Drunkenness

Every sip adds drunkenness points. It wears off over time, unless you keep going:

Level Effect
30+ The camera starts to sway
60+ Your walk drifts sideways
90 You puke (vanilla Pukeberries effect: eaten food is lost) and sober up to 40

All thresholds, points per drink, sober-up rate and sway strength are configurable.

Configuration (r2modman Config Editor)

Each known bottle has its own entry:

Toro Red Wine = MeadHealthMinor:120:15
                 ^mead effect    ^cooldown s  ^drunk points

Set a bottle to none to disable it. Add unknown bottles via Extra Mappings:

German Bier=MeadStaminaMedium:120:18, House Ale=MeadTasty:90:12

Tip: drop an item and use object info (World Edit Commands) to read its exact prefab name.

Install

BepInEx plugin, client-side: BepInEx/plugins/Skal.dll, or via r2modman. Each player who wants the effects needs the mod.

Credits

  • Built for the "Les Fous du Bus" server.
  • Pairs nicely with Happy Hour by coemt.

About

No description, website, or topics provided.

Resources

Stars

Watchers

Forks

Releases

Packages

Contributors

Languages