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Tank Table

AskalonDev edited this page Jun 28, 2020 · 2 revisions

What is a tank table?

A tank table is the list of probabilities of certain melee events happening TO YOU from incoming enemy NPC/mob melee auto-attacks.*

Note that the terms NPC and Mobs are synonymous to each other within the scope of this article.

This pertains to PvE encounters only, such that NPC/mobs are attacking you. This can also be seen as a NPC's attack table AGAINST YOU.

The events are comprised of the following:

  1. Miss
  2. Dodge
  3. Parry
  4. Block
  5. Critical Hit
  6. Crushing Blow
  7. Normal Hit

The sum of the probabilities of for each event in the tank table will ALWAYS be 100%.

*Note that Glancing Blows are not included here, as NPCs will always have a 0.00% chance of dealing glancing blows to you, regardless of level.

Tank Table Events:

Miss:

The chance for incoming NPC melee attacks to miss the player, such that no damage is taken.

The formula for the miss chance of incoming NPC melee attacks against a player is the following:

Miss Chance = 5.00% + [(Player_Defense_Skill - Mob_Weapon_Skill) * 0.04]

Such that:

  • The base miss chance of incoming NPC melee attacks against players is 5.00%, regardless of player/NPC level.
  • The miss chance is also a function of the player's Defense skill and the NPC's Weapon skill.

Dodge:

The chance for incoming NPC melee attacks to be dodged by the player, such that no damage is taken.

The following dodge chance formula applies specifically towards 60 human paladins:

Dodge Chance = 0.74% + [(Player_Defense_Skill - Mob_Weapon_Skill) * 0.04] + [Agility / 20] + [Gear/Buff Bonus]

Such that:

  • The base dodge chance for level 60 human paladins is 0.74%.
  • Every point of defense will increase your dodge chance by 0.04%.
  • Every 20 Agility will increase your dodge chance by 1.00%.
  • Dodge % Bonus from gear and buffs is additive.

Critical Hit:

Your base chance to be critically hit by enemy mobs is 5.00%. Critical hits against you deal **TWICE ** (2.0x) the damage of normal hits.

Your incoming critical hit chance is a function your Defense skill and the attacking mob's weapon skill. Such that:

Critical Hit Chance = 5.00% + [Mob_Weapon_Skill - Player_Defense_Skill] * 0.04

Where

Mob_Weapon_Skill = Mob_Level * 5

Assuming the player's Defense skill is unmodified by talents/buffs/gear, the following table illustrates the expected Critical Hit chance against players based on how many levels higher a mob is compared to the player's level:

Level Difference Critical Hit Chance
+0 5.00%
+1 5.20%
+2 5.40%
+3 5.60%

For a level 60 player with 300 Defense:

  • Level 60 mobs will have a 5.00% critical hit chance against you.
  • Level 63 mobs will have a 5.60% critical hit chance against you.

Defense: Each point of defense will increase the miss, dodge, parry, and block chance of incoming enemy swings by 0.04%. Each point of defense will also decrease the critical hit chance of incoming enemy swings by 0.04%.

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