Mod Menu 2.0.07
Added
- Auto, a third setting under Option columns: each mod is laid out in the columns its own template declares, so a two-column mod fills two columns and leaves the rest of the row empty. Two columns remains the default.
Fixed
- Resetting a mod to its defaults reported an unsaved change for every hotkey it has, with the same key shown on both sides of it.
- The lettering in the hotkey chips and in the segmented controls was not centred.
- Colour values were hard to read. They are shown at the size and weight of a hotkey chip now, without the leading hash and in capitals.
- Tooltips along the top edge of the window jumped from one side of the pointer to the other on a small movement. They stay on the left.
- The list of unsaved changes wrapped its labels over several lines while the screen had room beside it. It takes the width it needs, up to the room there is.
- The question asked before resetting a mod did not say which mod it was about.
- Text outgrew its controls as the font size went up: values left their fields, inputs clipped their letters and the rows of the settings panel stopped lining up. Controls grow with the font now.
- After a change of font size, dropdowns that size themselves and pictures fitted to their column opened at the wrong size and corrected themselves on screen a moment later.
- In Auto mode, changing the panel scale left the columns at their previous width until the window was rebuilt.
- A control beside a label that wraps was centred on the whole paragraph. It sits on the first line now, with the info marker beside it, and the wrapped lines go below.
- The colour of a checkbox with colour showed at full strength while its switch was off. It fades with the switch.
For mod authors
setWindowDefaults now also takes columns (auto, two or four), font and fontScale, so a private container can seed every row of the settings panel except the menu language and the key that opens the window.