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Mod Menu 2.0.08

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@Aslain Aslain released this 06 Sep 17:30
· 20 commits to main since this release

Changed

  • Auto now shares the options area equally between the columns a mod declares: two take half each, three a third each, four a quarter each. A mod declaring one column keeps half the row. Before this every column in auto was held to a quarter, so a two-column mod stood in the left half with the rest of the row empty.

Fixed

  • In two and four columns, a mod with fewer columns than the mode asks for took the whole options area, so its rows stretched from edge to edge and a hotkey's keys landed in the far corner. It keeps its share of the row now, the rest stays empty.
  • A tab marked full width did not span the panel in auto mode.
  • The panel scale could be raised past what the screen holds, and the buttons in the window header fell off the right edge. It stops where the header still fits them, on a 1280 wide screen at 160 per cent. The stored setting is not changed, so a higher one applies again on a wider screen.
  • The settings panel kept the size it was opened at until it was closed and opened again, while the font size beside it changed the panel at once. It follows the panel scale now and stays under the button it hangs from.
  • Resetting a mod to its defaults was written to the log at a level this game client does not record.
  • A mod whose template declares a hotkey as a nested list, [[262]], was handed that shape back on its first apply and could fail on it; the value is stored flat from the start now, the shape the window writes on every save.

Added

  • A click on the number between the minus and the plus of panel scale, font size or transparency puts that one setting back to its default. A container that seeded its own value through setWindowDefaults gets that value, not the menu's.