Mod Menu 2.0.11
Changed
- On an ultrawide screen the window no longer stretches across the whole width. It keeps the width it would have on a 16:9 screen of the same height and sits in the middle. On any other screen nothing changes, including a 16:9 screen with the game running in a window.
Added
- Wide screen in the menu settings: the window can sit in the middle, against the left or the right edge, or stretch across the whole width as before. Left and right are meant for three monitors joined into one, where the window lands on an outer monitor with the margins a single monitor would show.
setWindowDefaultstakeswideScreen, so a container can choose where its window starts:center,left,rightorstretch.- With debug on, the log records the size and shape of the game's surface when the window opens and whenever it changes.