NetRay v1.1.3
NetRay v1.1.3
- Updated Dynamic Sender to v1.2.9
- Fixed Batching
- Removed writeTargetInfoInternal and some other functions, which will reduce byte usage when sending data, especially for a lot of people
Note :
- I haven't been able to fully in-depth test it, but everything seems to be working. Please let me know if you find any new issues
- I am looking to add a
:Disconnect()function/functionality for listening to events in the next update - Any other suggestions? Please let me know!
Both Roblox and GitHub have been updated
Credit:
@McGamerNick - for spotting the Issue (DevForum)