Easy Red 2 Realism Overhaul v1.0.9
1.0.9 - 2026-07-28
Easy Red 2 compatibility: version 2.0.8 Stable, Steam public branch build 24435722 (July 29, 2026).
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AI tanks now pivot their hull only toward a currently visible enemy tank and stop once their frontal armor is within the configured facing arc. They do this as much as possible outside of pathfinding which forces them otherwise.
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Parachutes now drift with map wind. Players jumping from moving aircraft briefly retain some forward momentum, and multiplayer drift is host-authoritative.
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Ground-vehicle turrets and direct-fire static weapons now use War Thunder-style third-person point aiming with separate camera and bore-direction indicators. Gunsights retain native reticles and offer stabilized or unstabilized aiming.
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Ground-vehicle third-person freelook no longer moves the turret. Releasing freelook smoothly returns the camera to the commanded aim direction.
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Added optional aircraft mouse point aiming with a third-person command circle, smooth chase camera, and smooth C-key freelook. Holding the configurable hold-breath key during freelook provides 0.5x-10x zoom in first- and third-person, defaulting to 4x.
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Improved and tuned Realistic flight physics for player aircraft. EXPERIMENTAL: AI Flight Model applies the same tuning to AI planes and may cause unforeseen issues, including crashes. It is off by default and host-authoritative in multiplayer.
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Improved the frequency of use of static weapons by AI.