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AtlasSpigot 26.2 - v4 (entity activation optimization + bug survey)

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@AtlasStudioMC AtlasStudioMC released this 29 Aug 16:25
· 52 commits to main since this release

Change from v3:

  • optimize-entity-activation: true - collects entities once per chunk region instead of re-scanning per player when activation ranges overlap. Same activation/DAB logic and config semantics, just less redundant per-tick work.

  • Bug survey against Leaf's own issue tracker: confirmed the parallel-world-ticking experimental feature (already left disabled here) has a real cluster of open concurrency bugs - crashes, a memory leak, thread blocking. Also found a diagnosed-but-unfixed NPE crash (AttributeInstanceSet) whose root cause is a plugin calling entity-attribute changes off the main thread - not something fixable from the server config/source side, the only candidate fix upstream is an unmerged, author-labeled 'untested' PR, not ported here.

  • Deliberately did NOT enable optimize-mob-spawning or optimize-random-tick from the same source area - both are deep rewrites of core vanilla mechanics, and optimize-mob-spawning's own patch notes say it reduces RNG calls (a real behavioral difference, not just speed).

Same jar binary otherwise - see README for the full config list.