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Gameplay

Austin-Derrick edited this page Dec 18, 2020 · 7 revisions

Gameplay

For the gameplay section of my map, I am very proud of quite a few parts. Although the difficulty may not compare to the original Quakes, I feel that this map offers a variety of interesting and engaging parts that make for great gameplay.

Gameplay examples

Introduction of verticality

The first interesting interaction that I stage is after the first few interactions with enemies. This interaction is the first instance that I introduce verticality of enemies to the player. After fighting 3 basics enforcers and a Rottweiler, they are pushed into a large area where they are forced to fight 2 enforcers in 2 adjacent watch towers. This interaction introduces verticality to the player giving them more variety in gameplay.

platforming

The second interesting interaction that I am proud of is the second outside area where I take the player outside of the man made buildings and put them into the more mountainous area. The geometry for the mountain is not finished but I enjoyed the view as well as having more wizard enemies in this wide, open area.

Video Walkthrough

This link will take you to a video I made on youtube going over the gameplay in this map:

https://www.youtube.com/watch?v=6hewfeMlOQM

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