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Arnold 7.2.2.0

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@cpichard cpichard released this 08 Jun 09:42
· 702 commits to master since this release
262b17e

Enhancements

  • Estimated render time in the Render Delegate: Add Arnold render status and estimated render time to viewport annotation. usd#1492 -
  • Camera filters: Add support for camera filtermap and uv_remap. usd#1499
  • Material scope: Add a Mtl scope for materials when authoring usd file. usd#1486
  • Subsurface ray visibility: Add AI_RAY_SUBSURFACE visibility flag support in the render delegate and procedural. usd#1529

Build

  • usd#1480 - Allow to specify a testsuite output folder
  • usd#1463 - Fix Windows builds with CMake
  • usd#1471 - Support relative paths for Arnold and USD Sdk
  • usd#1466 - Allow to run the testsuite without any build of the procedural
  • usd#1508 - Support relative paths for python, boost, and tbb
  • usd#1512 - Remove deprecated ENABLE_MATERIALX build variable

Bug fixes

  • usd#1502 - Render delegate crashes with empty arrays
  • usd#1522 - Support UsdPrimvarReader_float2 shader returning the st variable
  • usd#1530 - Fix a crash when a user primvars has an empty array on a keyframe
  • usd#1535 - Fixed Render delegate crashes when visibility is set on lights
  • usd#1532 - Schemas are not declaring asset parameters for filenames
  • usd#1525 - Default values for AA sampling and ray depths in direct USD renders are now increased to be equal to render delegate defaults.