Arnold 7.2.2.0
·
702 commits
to master
since this release
Enhancements
- Estimated render time in the Render Delegate: Add Arnold render status and estimated render time to viewport annotation. usd#1492 -
- Camera filters: Add support for camera filtermap and uv_remap. usd#1499
- Material scope: Add a Mtl scope for materials when authoring usd file. usd#1486
- Subsurface ray visibility: Add
AI_RAY_SUBSURFACEvisibility flag support in the render delegate and procedural. usd#1529
Build
- usd#1480 - Allow to specify a testsuite output folder
- usd#1463 - Fix Windows builds with CMake
- usd#1471 - Support relative paths for Arnold and USD Sdk
- usd#1466 - Allow to run the testsuite without any build of the procedural
- usd#1508 - Support relative paths for python, boost, and tbb
- usd#1512 - Remove deprecated
ENABLE_MATERIALXbuild variable
Bug fixes
- usd#1502 - Render delegate crashes with empty arrays
- usd#1522 - Support
UsdPrimvarReader_float2shader returning thestvariable - usd#1530 - Fix a crash when a user primvars has an empty array on a keyframe
- usd#1535 - Fixed Render delegate crashes when visibility is set on lights
- usd#1532 - Schemas are not declaring asset parameters for filenames
- usd#1525 - Default values for AA sampling and ray depths in direct USD renders are now increased to be equal to render delegate defaults.