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The Starlight v0.8.13
Fixes:
Fix Freeze Dry damage calculation
Fire Arrow now properly scales cards in the Projected Render Queue
Stardust now properly scales with cards in the Projected Render Queue
Fix cards like Star still opening the Project screen after killing the last enemy in combat
Fix out of bounds index catching in Spellbook UI
Additions:
Add Burn Mod for Chimera Cards crossover content
Balance:
Chill Buff - Now also increases the damage enemies take by 20%.
Frostbite Rework - Now increases the damage boost of Chill by an additional 30% (20% -> 50%)
Lantern Nerf - Now always gives Energy next turn, as opposed to when the Foretold card is drawn.
Divine Spears Buff - Damage lowered 10(13) -> 6(8), but now hits twice.
Blizzard Rework - Now 3 Cost and Exhaust. Damage increased 7(10) -> 24(32). Now Applies 3(5) Chill.
Ascend Rework - Now 1 cost. Now Projects an Attack or Skill and a copy of it. Upgrades to no longer Exhaust.
Blessing Buff - Now moved to Uncommon
Fortuna Nerf - Cost increased 1 -> 2. Now moved to Rare.
Stricture Rework - Now acts like single target Pressure Points (When Stricture is applied, the target loses HP equal to it's Stricture).
Sacred Flame Rework - No longer applies Burn. Now gives 5(8) Block. Stricture lowered 3(5) -> 3(4).
Geas Buff - Weak increased 1 -> 1(2). Stricture increased 3(5) -> 4(5).
Light of Ruin Rework - Now Exhausts and longer scales with Providence. Damage lowered 12(16) -> 7(10) but now hits ALL enemies. Now applies 7(10) Stricture to ALL enemies.