Spherewright 0.3.2 — New World Naming and Opening Recovery
What changed
- New Agent-created worlds now use
Spherewright_New_*; imported player-save copies remainSpherewright_Imported_*. - Legacy
Spherewright_M0_*saves remain compatible with exact protected resume. Ownership never depends on a filename prefix. - Adds a packaged and MCP-discoverable opening-movement playbook for bounded recovery from landing-base and local-obstacle stalls.
- Move stall results now include structured failure and recovery fields instead of relying on message text alone.
- Documents the supported new-world and explicitly confirmed player-save import flows.
Validation
- Release-package integrity test passed: product
0.3.2, MCP0.3.2.0, 50 tools, one MCP resource, 233 manifest files. - Local clean-package live validation passed from a fresh peaceful, non-sandbox, 1× world with no repository or prior gameplay ledger available to the Agent.
- The Agent progressed from landing through powered iron/copper mining, smelting, automatic magnetic-coil and circuit-board production, and sustained automatic Electromagnetic Matrix output into storage.
- In the frozen-input acceptance window, dedicated output storage grew
67 → 88 → 106; the normal milestone save completed and read back as owned, saved, and healthy. - A second independent Luna Max validation is still running and is not counted as completed evidence in this release.
- Cross-computer live validation of the explicitly confirmed save-import flow remains outstanding.
Supported scope
Windows x64; Dyson Sphere Program 0.10.34.28529; BepInEx 5.4.17.0; single-player, peaceful, non-sandbox, 1× resources.
Dark Fog/combat, sandbox, multiplayer/Nebula, non-1× resources, broad third-party Mod compatibility, arbitrary save picking, and arbitrary save-name loading are not guaranteed.
Download integrity
Spherewright-0.3.2-win-x64.zip
SHA-256: 144add858a16becd17cd8b842108e9c3397d5e9b04700e05db0f967e8e890260