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Food Effects Guide

AverageAnime edited this page Sep 28, 2026 · 1 revision

3.0.0


Stacking

Eating a second food that grants an effect you already have at the same level extends what is left rather than replacing it. Levels do not add up.

A single effect stacks to a maximum of 30 minutes by default. Other ways of obtaining mob effects keep vanilla behavior. Can be modified with stack_duration and max_stacked_duration. See Config Options.


Supported Effects

Effect Description
adrenaline Increases the user's movement speed the lower health out of max health they have
alienating Applies Weakness and Disgusted to surrounding mobs; Disgusted prevents animals from breeding
animal_charm Attracts and calms nearby animals
appetizing Eat and drink even while your food bar is full
astringent Walk on ice and other slippery blocks as if they were normal
balanced Grants nearby players Absorption
berserk Increases the user's attack damage the lower health out of max health they have
blood_clot Prevents the user to heal from natural regeneration
bonding Grants nearby players Absorption and Regeneration
brimstone_vision Allows the user to see clearly under lava
caffeinated Increases all major stats slightly
charisma Reduces villager trading prices
clarity Prevents Blindness and Darkness
combustion Ignites nearby enemies
comfort ¹ General comfort/wellbeing
cycling Drops a level of experience as orbs each second, repairing Mending gear without an external source
digesting Overflowing nutrition becomes saturation
explosion Chance to launch a fireball on attack
farmers_blessing Cleanses all negative effects
feast Combined sustenance + satiation super-buff
flight Temporary creative-like flight
fortune Increases Luck
grandmas_blessing Cleanses negatives + Luck +2
heal_aura Applies instant health to entities around you
lava_walking Allows the user to walk on lava
leaf_piercing Projectiles you shoot pass through leaves
life_leech Drains health from nearby hostiles and heals the user
lightning Chance to strike target with lightning
lozenge Eat and drink faster
mining Mining speed bonus based on depth
mustard Nearby Creepers flee from the user
nourishment Nourishment/saturation
pacify Reduces enemy aggression; Endermen safe
party_starter Fireworks on hit + bonus damage
perception Entities nearby the user will begin to glow
preservation Rotten flesh, raw chicken, poisonous potatoes, pufferfish, and spider eyes cause no debuffs
prickly Damages entities that collide with you
pyromaniac Heals the user slowly while standing in fire
rage_aura Mobs around you become hostile
raging Allows you to gain a 5% attack speed boost upon dealing melee damage to entities. This stacks up to 4 times
recovering Prevents Poison and Wither
refreshed Your next harvests do not consume durability and may yield extra drops
refreshing Prevents Mining Fatigue
repulsion Periodically pushes enemies away
rest Makes phantoms disappear
rested Bonus experience gain
satiated_shield Hunger acts as extra health; damage is absorbed by hunger first
satiation Hunger management
shrinking Crawl into 1-block gaps while sneaking
sliding Boats you ride slide on any block as if on ice
stimulation Removes mining fatigue and slowness
stout_heart Knockback resistance
sugar_rush Stacking speed buff
suspicious_smell Makes suspicious sand and gravel easier to find, and reveals suspicious stew effects
sustenance Periodic hunger or health restoration
sweet_heart Allows for extra saturation based healing at any hunger level on top of the existing saturation healing
sweetening Prevents Slowness
touch_absorb Melee attacks grant Absorption
touch_heal Melee attacks heal the target
touch_poison Melee attacks apply Poison
touch_regen Melee attacks apply Regeneration
tough Grants Absorption, Regeneration, and Resistance
tundra_strider Increases movement speed on snow, ice, and powder snow, and prevents sinking into it
vigor Running does not consume hunger
vitality Exhaustion reduction
warmth Slowly regenerates health near heat sources such as stoves, campfires, and lava
water_walking Allows the user to walk on water
well_served You will not become truly hungry while this effect is active

¹ Deprecated. Farmer's Delight 1.3 merged it with nourishment; it is kept so existing config overrides keep working, and will be removed in a later release.


Ingredient Effects

Which effects are applied comes from its ingredients, theme, and tier. Tier follows nutrition, and sets how many effects are guaranteed:

Tier Nutrition Guaranteed effects
T1 1-3 0
T2 4-6 1
T3 7-9 2
T4 10-12 3
T5 13+ 4

Past that count the remaining effects are applied by chance instead, at 50%, 35%, 25%, and 20%. An ingredient below its minimum tier falls through to the same chance roll.

T1 T2 T3 T4 T5
Base, savoury - 600t 1200t 2400t 3600t
Base, sweet / drink / frozen - 600t 900t 1800t 3000t
Ingredient and themed 600t 600t 900t 1200t 1800t

Each ingredient contributes the effect below. Some ingredients include a bonus effect from the listed tier up. They also receive a fallback effect for use when the primary effect's mod is not installed. Effects marked ᴬ grow stronger at tier 4 and 5.

Ingredient Effect Secondary Fallback Min tier
Meat
beef damage_boost ᴬ - - 3
pork health_boost ᴬ - - 3
mutton tough - resistance 3
rabbit movement_speed ᴬ - - 2
chicken vigor - speed 3
bacon raging - strength 3
sausage combustion - fire_resistance 3
beef meatballs satiated_shield - absorption 3
Seafood
fish water_breathing - - 2
salmon dolphins_grace - - 2
kelp water_breathing dolphins_grace (T4) - 2
squid ink invisibility - - 2
Egg and dairy
egg bonding - absorption 3
fried egg bonding - absorption 3
scrambled egg bonding - absorption 3
cheese satiated_shield - absorption 3
cream cheese sweet_heart - regeneration 3
butter lozenge - haste 2
sour cream astringent - slow_falling 2
Vegetables
lettuce refreshing - haste 2
tomato recovering - regeneration 2
onion repulsion - invisibility 2
mushroom fortune night_vision (T1) luck 2
brown mushroom fortune night_vision (T1) luck 2
red mushroom fortune night_vision (T1) luck 2
beetroot balanced - absorption 2
potato vigor - speed 2
carrot night_vision - - 1
rice sustenance - saturation 2
Fruit
apple animal_charm - luck 1
berry sweet_heart - regeneration 2
glow berry night_vision glowing (T3) - 1
chorus fruit slow_falling jump ᴬ (T3) - 2
melon regeneration ᴬ - - 2
pumpkin luck ᴬ - - 2
Fungi
crimson fungus fire_resistance - - 2
warped fungus slow_falling - - 2
Sweet
sugar sugar_rush - speed 1
caramel damage_boost ᴬ - - 2
toffee movement_speed ᴬ - - 2
butterscotch charisma - hero_of_the_village 2
marshmallow warmth - fire_resistance 2
honey regeneration ᴬ sweet_heart (T4) - 2
chocolate sugar_rush - speed 1
dark chocolate stimulation - haste 1
white chocolate sweetening - speed 1
cream frosting sugar_rush - speed 1
ice cream tundra_strider - speed 1
Other
salt preservation mining (T1) resistance 1
slime sliding - jump_boost 2
coffee dig_speed ᴬ - - 2
peanut butter lozenge - haste 2
taco sauce warmth - fire_resistance 2
tomato sauce warmth - fire_resistance 2
alfredo sauce satiation - none 3
Compat mods
dragon absorption ᴬ explosion (T4) - 3
endermite rest regeneration ᴬ (T3) regeneration 2
strider fire_resistance - - 2
eggplant recovering - regeneration 2
cinnamon warmth - fire_resistance 1
Flavour suffixes
*_jam sugar_rush - speed 1
*_cream_frosting sugar_rush - speed 1
*_ice_cream tundra_strider - speed 1
*_fudge sugar_rush - speed 1
*_chips sugar_rush - speed 1

Theme Effects

Some effects come from what a dish is rather than what is in it. Theme effects do not count against the tier limit.

Theme Effect Fallback Min tier
ice cream tundra_strider speed 1
milkshake tundra_strider speed 1
popsicle tundra_strider speed 1
spicy fire_resistance - 1
magma cream fire_resistance - 1
pumpernickel vitality saturation 2
yogurt preservation resistance 2
gyro tough resistance 2
jerky vigor speed 1
panna cotta rested luck 2
trifle rested luck 2
mini waffle luck ᴬ - 1
waffle luck ᴬ - 1
pretzel movement_speed ᴬ - 1
salad farmers_blessing luck 2
vegetable farmers_blessing luck 2
coffee dig_speed ᴬ - 1
cocoa dig_speed ᴬ - 2

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