Make games with the flexibility of p5.js, the features of Matter.js, and the speed of WEBGL.
Brass is no longer maintained
Write p5 style code with the power of a game engine. After running
Brass.init() everything is in one easy namespace. Brass engine loads from one
easy file, it requires p5.js; Brass can optionally pull in other libraries.
Either way you have tools like tilemap, lighting and input systems.
All public functions and classes are found in the Brass namespace during runtime.
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