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v0.9.34 beta 8

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@Awakenchan Awakenchan released this 19 Oct 20:00
· 25 commits to main since this release
2d26649

The launcher is now Lantern Engine (Lantern Engine.exe, red lantern for betas, blue for stable). The first start renames it and fixes your shortcuts: don't close the small window while it works. Steam shortcuts to Bloodborne.exe keep working.

New: direct draw calls (on in this beta). The game's draw calls go straight to the renderer instead of through emulated PS4 GPU commands. Same picture. If something draws wrong, turn it off in More > Engine > Direct rendering and send me your log.

Fixes

  • AMD cards crashing at start while loading the shader cache: the next start skips the pipeline that crashed the driver.
  • DLSS/FSR switching off near water and puddles (sewers, Gascoigne's arena).
  • Quitting is fast and no longer freezes the PC.
  • Uncapped FPS stops at your monitor's refresh rate.
  • Stutter on 8 GB cards after moving from stable to a beta ("Use more VRAM for textures" was stuck off).
  • 5:4 and 4:3 screens show the full width instead of a zoomed-in view.
  • Controller input flipping between two devices (DS4Windows, Steam Input).

Faster

  • Less GPU work on copies of images that didn't change.
  • Game on a hard disk: area files are read ahead to cut pop-in. An SSD is still much better.
  • Geometry and tessellation shaders can now be compiled ahead of play.

Launcher

  • Engine options are switches in More > Engine: no more typing variables.
  • Sliders take typed values, long dropdowns can be searched, pages are less cluttered.
  • Settings search no longer lags; Play no longer stalls on save backups.

Known: Sharp UI can still draw item icons wrong above 1080p. Turn it off if you see that.