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v0.9.37 beta 4
Pre-release
Pre-release
Pre-release: try it, and report anything that breaks.
Faster by default
- Your CPU and graphics card are used much more fully. Until now the launcher turned off several of the engine's own speed-ups unless you ticked them yourself, which could leave the CPU and GPU at around 30% while the FPS stayed low. They are now on for everyone, switched over once from your old settings:
- Graphics threads first, shorter sleep spin, precise frame pacing, fewer memory write checks and fast loading.
- New: PC memory model (the graphics card reads the game's memory directly instead of copies) and Native draw calls (the game's draw calls reach the engine directly).
- The native shader compiler is the default again.
- Each one can still be turned off in Graphics › Experimental engine features, and safe mode after a crash turns them all off. If you see wrong textures, missing objects or stutter, turn off PC memory model or Native draw calls first and tell us.
- If your Lantern Engine folder is synced by OneDrive (the Desktop and Documents often are), the log now says so: OneDrive uploads logs and shader files while you play. A folder outside OneDrive, such as
C:\Games, avoids that.
Fixed
- The title screen showed enlarged, with only "Play Online" visible, when the UI ran at 4K over a scene of about 1080p (since 0.9.34).
Added
- Settings › Shader catalog: Export catalog saves your shaders as a small file (no game files inside). Add catalog adds someone else's to yours: the areas they have played no longer pop in or stutter for you. It needs a graphics card of the same kind and one start of the game first, and it adds to your shaders without replacing them.