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templates: testing — the fix-loop states (fix_unit / fix_integration / fix_user_issue) gain delegation discipline: a small, already-diagnosed fix is edited INLINE, not handed to a background SendMessage-resume and idle-waited on. A completed agent's SendMessage-resume is background-only — it has no run_in_background: false, so re-using it to gate a small follow-up becomes spawn-one-and-wait, the exact anti-pattern the sync-spawn rule forbids. This is the release's user-facing fix — it reaches every user through the live-loaded workflow template (unlike bundled skills, which only provision on first run)
skills: task-delegation — the same SendMessage-resume-is-background-only rule in the Lifecycle section: decide a follow-up by SIZE, not by "an agent already has the context"; a small precisely-diagnosed fix goes inline, SendMessage-resume is reserved for a large/coupled follow-up where the background wait is worth it
skills: debugging / domain-gamedev — the simulation-specific "A Rate Step in a Smooth-Input System = clamp boundary" entry moved out of the universal debugging skill into domain-gamedev (its value − bound(t) per-frame clamp probe, masked-clamp trap, resampled-path metric caveat); debugging keeps only the transferable disciplines (predicted-vs-measured mismatch = falsified hypothesis; verify a fix against the ORIGINAL failing metric)
skills: bundled-snapshot resyncs (maintenance) — debugging, hxq, claude-code-config brought back in line with their live copies so check-skill-sync is green again