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v5.1.0
optimizations + IsStatic support
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Axwabo
released this
31 Jan 19:35
Breaking(?) changes:
Deprecated the following:
delegate `SendSpawnMessagePatch.SpawnDataModifier(NetworkIdentity, NetworkConnection, ref SpawnMessage)
field SendSpawnMessagePatch.SpawnDataModifiers
method SendSpawnMessagePatch.ModifySpawnMessage(NetworkIdentity, NetworkConnection, ref SpawnMessage)
Use the below method instead
Additions:
API::SpawnGameObjectWithGlobalTransform(GameObject) - optimizations based on #10
This method forces Mirror to use world-space transform (instead of localPosition localRotation localScale) when writing the spawn message
The global state isn't retained when writing data to later created connections, unless an slocObjectData component is added to the GameObject
A GameObject with an slocObjectData component will always have its transform written as global transform
API.ShouldSpawnWithGlobalTransform field (shouldn't be set manually, used by patches)
Changes (non-breaking):
Updated EXILED to 8.7.1
Modified the AdminToyPatch to return if an AdminToy's IsStatic property is set to true
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