Releases
v5.1.1
IsStatic property + no code duplication
Compare
Sorry, something went wrong.
No results found
Axwabo
released this
11 Feb 14:47
Additions:
IsStatic property in CreateOptions
MakeObjectsStatic property in asset location configs (defaults to false)
API::ApplyAdminToyTransform(GameObject) and API::ApplyAdminToyTransform(AdminToyBase, bool) methods
SendSpawnMessagePatch::ShouldUseGlobalTransform(NetworkIdentity) method
StaticSpawnCommand property in config (defaults to true) - specifies whether the sl_spawn command should make objects static
Added a patch to set global transform in method NetworkServer::AddAllReadyServerConnectionsToObservers(NetworkIdentity)
Fixes:
(NWAPI) API::CreateDefaultObject(ObjectType) no longer creates an adrenaline locker when a Structure object type is supplied
Admin toy transform properties are now set upon creation
Changes (non-breaking):
Deleted the project slocLoader.NWAPI - build configurations deteremine the plugin framework (assembly names remain separate)
You can’t perform that action at this time.