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IsStatic property + no code duplication

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@Axwabo Axwabo released this 11 Feb 14:47
· 61 commits to main since this release

Additions:

  • IsStatic property in CreateOptions
  • MakeObjectsStatic property in asset location configs (defaults to false)
  • API::ApplyAdminToyTransform(GameObject) and API::ApplyAdminToyTransform(AdminToyBase, bool) methods
  • SendSpawnMessagePatch::ShouldUseGlobalTransform(NetworkIdentity) method
  • StaticSpawnCommand property in config (defaults to true) - specifies whether the sl_spawn command should make objects static
  • Added a patch to set global transform in method NetworkServer::AddAllReadyServerConnectionsToObservers(NetworkIdentity)

Fixes:

  • (NWAPI) API::CreateDefaultObject(ObjectType) no longer creates an adrenaline locker when a Structure object type is supplied
  • Admin toy transform properties are now set upon creation

Changes (non-breaking):

  • Deleted the project slocLoader.NWAPI - build configurations deteremine the plugin framework (assembly names remain separate)