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v1.9.2
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Added a short selection lock when a character is chosen to prevent the character UI from being reopened by racey events.
UI still opens immediately, but focus is deferred until the lock expires (or cleared by server confirmation).
Clear the lock on azfw:character_confirmed and add a safety timeout so focus/ownership is restored reliably without hangs.
Refactored police menu logic.
Fixed nil table iteration error.
Improved server-side validation.
Added debug prints for scene and player handling.
Improved HUD initialization and event synchronization.
Fixed missing fallback for job display when data is unavailable.
Optimized money event dispatching between client/server.
Added more consistent logging for economy and admin commands.
Fixed potential race when loading NUI config and applying player settings.
Cleaned up redundant exports and reorganized function registrations.
Improved resource startup messages and error handling.
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